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Sounds Familiar's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #37 | 2.571 | 2.571 |
| Atmosphere | #40 | 2.857 | 2.857 |
| Theme | #41 | 2.714 | 2.714 |
| Overall | #51 | 2.271 | 2.271 |
| Horror | #56 | 1.643 | 1.643 |
| Music | #79 | 1.571 | 1.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What theme and how have you integrated the theme in your game?
We play as a witch's familiar who is tasked by the witch to collect a number of items before midnight. Based on the time passed and list completion the visuals become corrupted, and the world becomes darker.
Does your game qualify for category: "Best Use of Godot"?
Yes
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Comments
The isometric style is interesting, the beaver animation is very cute!
It is, in fact, a groundhog! As he has to live through the same day again and again 🥲
Thank you!!
Beautiful game with an amazing art style and atmosphere. The corrupted fantasy theme is integrated really well
Thank you!
Excellent art. No audio.
The portals are set up a little awkwardly, causing you frequently walk back through the receiving portal due to where you're placed. Somewhat of a skill issue on my part though.
The text game is nice, though a little specific for key words. Decently descriptive, directions work, and instant death may or may not await you.
The maze game keys have no texture, so you just walk around hoping you hit every tile and pick up the multiple keys needed to open the door. 2 isn't enough, and I don't care to figure out where a hypothetical 3rd or 4th is. If there was an indication (say, adding a number of keyholes) and I didn't have to come check each time I pick up a key I might be more inclined to look around. Being colorblind seems of no consequence either, though it is a silly gag.
I stopped playing at the maze, because the gameplay wasn't fun to me. I think adding a few more visual cues would be beneficial, you clearly have the artistic skill to do so. The experience is hamstrung by the lack of any audio- a simple 8-bit, 8-measure loop and a couple SFX would make the game far more enjoyable in my opinion. While I have some nitpicks, the game is well put together and I didn't find any bugs. For a game made in a week, great work!
Thank you for such detailed notes! After the Game Jam is finished we plan to improve beyond just bug fixing, so we will definitely take your feedback into picture. And we have some tunes in store that we didn't have time to implement.
In the maze we miss some key textures that didn't get exported with HTML version, and we noticed it too late. They are present in the downloadables. We are making a fix for that because otherwise the maze game is basically unplayable.
Again, thanks a lot for the feedback!
The art is phenomenal!
Thank you! We used some free assets, and credited their creators on the game's page, but half of the assets used is made by us, so we really appreciate your comment!
Amazing how much you guys managed to do in 1 week! Great work!!!
hey thank youuuu, and especially for introducing Codam to this challenge! So much fun!