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Really cool game, gave me some serious FEAR vibes when playing. Played through on hard

  • Music is great. Default volume in level 2 makes it pretty hard to hear enemy footsteps
  • Guns all feel awesome. what a meaty shotgun sound effect.
  • destructible terrain is used well and the levels seemed very well designed
  • The mechanic of getting decaying shield from enemies is really cool, incentivizes some bumrushing in a game that otherwise you would always want to play slow and far all the time
  • The enemy text callouts are really stylish, but I found that if the enemy is far away or has partial cover it can totally obscure the enemy so you cant effectively aim at them
  • on the topic of aiming, I feel like the animation of raising the gun to ADS is really slow and a bit clunky. I'm no /k/ommando, but I took a pistol class at the range one time and even I can get on target and reload a pistol way faster than the character in this game can. I feel like this clashes with the fast gameplay somewhat. Weapon aim times all kind of feel like the LMGs do in other games
  • at first i couldnt make use of the cool shmovement without getting killed pretty quick, but eventually i figured out you have to be really selective with it and use the bullet time
  • Due to armor being so effective i pretty much always steered clear of the machine pistol and burst rifle, they are next to useless against 50%+ of the enemies
  • breach charges are really cool and feel great, wish i could detonate them a little quicker though since it would be stylish to detonate it while it flies past a group of enemies
  • back on the topic of aiming, there is so much debris, dust, and visual noise sometimes that I had a really rough time seeing my target, at least moreso than in similar games.
  • I noticed if you drop an empty gun and then pick it back up, it has a full magazine again
  • favorite weapon was the shotgun, honorable mention to the grenade launcher

Really great demo, looking forward to playing this one again. I think the slow ADS, blocky iron sights, and massive debris/dust compound to make aiming more difficult than it needs to be. keep up the good work.