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Still Foamy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| AI Direction & Adaptability | #5 | 3.444 | 3.444 |
| Theme Fidelity & Creativity | #6 | 3.778 | 3.778 |
| Overall Enjoyment | #8 | 3.222 | 3.222 |
| Production Velocity | #13 | 2.778 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
The Biggest Challenge
Being a 'boss' to the ai, meeting the deadline, cutting corners. Very interesting experience!
AI Tools Used
Claude Code Fable
Areas Where AI Was Used
Code, and brainstorming ideas
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Comments
Hmm, this game is quite labor-intensive.
It probably wasn't easy to create using AI.
It really captures the theme well,
and the creativity as a game is amazing!
It was surprisingly easy to make 😮 I spent a couple afternoons playing around with mechanics, then I ran out of time, had one AI create a story and dev doc, and I gave that to CC and said, "this is due soon can you finish it?"
I absolutely love the terminal aesthetic of this game. ❤️ Every time I played, I found myself imagining, "What if I could just open my command prompt and start playing?" The rhythmic typing sounds instantly transported me back to the feeling of 1980s computers—even though I wasn't even born then. 😂
Maybe it's because of this minimalist presentation, but the game runs incredibly smoothly. Everything feels responsive and fluid. Combined with the different story events, I found myself genuinely looking forward to meeting each new customer and seeing what interaction would come next.
This is actually my first time playing an ASCII-based game, and it completely changed my expectations. Normally, I associate ASCII games with highly technical projects that require an incredible amount of effort behind their simple appearance. To put it simply, they often look minimal but are secretly "final boss"-level achievements from a development perspective. 😄
This game, however, feels different. Rather than focusing on technical complexity alone, it feels like a beautiful piece of minimalist interactive art. There isn't much emphasis on difficult gameplay, but instead you experience the feeling of carrying coffee in your hands, managing your time, and even noticing the subtle physics of the coffee swaying as you change direction. Those tiny details make the experience surprisingly immersive. ☕
What impressed me even more is how clearly everything is communicated using nothing more than black-and-white text and ASCII characters. That's genuinely difficult to pull off, yet the game never felt confusing.
I also appreciate that the game doesn't force players through an overly long experience. For a Game Jam, I think this is an almost perfect prototype—in fact, I'd even say it already feels surprisingly close to a finished indie game. 🌟
If I could suggest one optional idea, it would be a harder challenge mode. Personally, I'd love to see a mode where you can never stop moving, almost like Snake. Maybe bumping into walls could reduce your score, or occasional slippery floor events could suddenly increase your movement speed and make the controls harder to manage. Of course, that's just a fun idea that came to my mind, not something I think the game necessarily needs. 😊
Overall, I honestly think this is the kind of game that deserves its own space in an art museum—a small but beautifully crafted interactive installation that people can simply walk up to, experience, and appreciate. Fantastic work! 👏🎨
Thank you for the kind words! 🥲
If you enjoyed this, you will love the game that inspired it, "A Dark Room" - it was a touchstone for ai: the minimal interface, the mysterious ascii characters, and the theme of kindness. The ascii liquid was an experiment to see if it could be simulated without requiring a js library. I took that mechanic, and threw a few ideas at ai. I am very happy with how it turned out.
Thanks agan!
This is a truly wonderful game. The text-based bubbles and ripples on the water's surface are also stunningly beautiful✨
I was completely absorbed in playing it for quite a while. The only downside is that on Japanese computers, the "\" character displays as "¥" (YEN (Japanese currency) symbol). What a cruel fate...😭
This is entirely due to the problematic specifications of Japanese PCs, but if you could force the correct character glyphs — perhaps by locking the font — we might be able to enjoy the beautiful visuals as intended...
Thanks for that. I spent ZERO time on localization or even accessibility., I appreciate your patience.
Please don't worry about it at all! There was no need for patience because I had an absolutely fantastic time playing it. I just shared that little OS quirk because your text-based visuals—like the beautiful ripples on the water—were so stunning that I’d love to see them exactly as you envisioned someday!
By the way, I saw on your game page that you used Claude Code with roughly 10M tokens?! That is an incredibly mind-blowing scale for a game jam!
While the AI’s capability is impressive, it’s your outstanding vision, production power, and dedication that wrangled that massive amount of data into such a cohesive, high-concept masterpiece. Thank you for pushing the absolute limits and elevating our jam with this beautiful creation. I’ll definitely be coming back to play it again and again! 🙂
Kind regards,
Michyo
Oh wow thanks again for the kind and supportive words 😊 I really enjoyed myself, thank you so much for organizing this ♥️
Yeh 10M tokens in a few afternoons. They had 2x Fable usage for the weekend and I wanted to use as many as possible 😅
Thanks again - keep in touch!