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Bloomania's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Challenge Fit | #1 | n/a | n/a |
| Creativity | #1 | 4.625 | 4.625 |
| Polish / Completeness | #1 | 4.625 | 4.625 |
| Fun / Engagement | #1 | 4.875 | 4.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Amazing game!
Soothing music paired with a relaxing theme of growing flowers and the right difficulty puzzles . A truly amazing combo! I have a few suggestions, but they aren't anything major, just details I noticed:
You can't delete the teleporting mirrors by right clicking the second one, only the one placed first.
Most of the mirrors are two sided, which is great for readability. If I were you, I would considering making the reflecting and teleporting mirrors also two sided. At a quick glance, it shouldn't interfere with the puzzles too much, if at all and will make distinguishing and placing (only 2 effective orientations to cycle through) them much easier. I do applaud the cute lantern solution tho.
The tile, from which the plant starts growing stands out from the rest. Could possibly be a sprout growing from the center of the tile right to the edge? Same thing with the dirt cubes, I don't have a clear idea for it tho.
I can share a "hack" for backgrounds: Godot has noise textures 2D. Either overlaying a Sprite with that texture and high transparency (modulate) or writing a simple shader for a ColorRect (take normal colour and noise, if noise black -> make colour slightly darker, if noise white -> make colour slightly lighter) makes it look a ton better without actually drawing any assets.
Initially I was sceptical of the tutorial revealing pretty much whole solutions for the first levels. However thinking through it, I fully support the decision. It's the only reliable way I can think of to get the player accustomed to the unusual controls and grasp the orientation aspect. There are also plenty more puzzles for the player to solve on his/her own.
I REALLY enjoyed the game, want to say that one more time. I hope this could be a small contribution to it.
It took me a while to get used to the controls—the first few levels were quite difficult for me, especially when I wasn't familiar with the game mechanics. For example, I didn't initially notice that the item corresponding to the D button glows in two directions, and in one earlier level, I had to overlap two mirrors to get through. In the later two levels, the mirrors were a bit overflowing, and once I grasped the game mechanics better, everything went much more smoothly. The music is relaxing and soothing, and the UI design is beautiful, although the rotatable mirrors (which can rotate in four directions) on the A and S buttons are sometimes hard to distinguish, especially the one on the A button. Overall, I really enjoyed the challenge.
Thank you for the great feedback, yeah I didn't have time to implement a lot of checks for the mirror placement so I think you can also place them over the stone blocks as well. I can confirm that you aren't actually meant to overlap them, but definitely some creative thinking on your part. Thanks for playing, and glad you enjoyed the challenge!
I usually donΒ΄t play game-jam-games Β΄til the end but I did it with this one and thanks to it IΒ΄m now really chilled and concentratet (I definitely wasnΒ΄t before).
+ I usually donΒ΄t play puzzle games because yeah... I always get stuck at some point. DidnΒ΄t happen with your project, every time I got stuck I was able to get it after some...minutes? Dunno how long I played.
Beautiful music... selfmade? Good work.
Great graphic, good instructions, simple gameplay and important to me for a game that should give me chills: NO COUNTER. No placed mirrors were counted, no fails counted, no timer that shows me how slow I seem to be and every mistake was erasable easily.
That. Gives. Chills.
If life would be a relaxing as this game it would be great!
At the end your talking about flaws of the game... I donΒ΄t see any.
Thank you for the kind words and feedback, glad you enjoyed it! Yes I made the music using a DAW called Ableton and yeah I also wish life could be like video games in general, Guess we just have to settle for making them :D
The game is great and very challenging. Some levels took me a while to figure out the answers. The music is relaxing and helps me focus on solving the puzzle βΊοΈ
Thank you for playing, glad you liked it! I wasn't too sure about the difficulty, so that's good feedback for next time
I really like this idea! It reminds me a lot of Garden Gridlock from Wii Party, which I also really like! It was super well executed, with very nice and well made graphics. Although, some of the controls were a bit difficult to figure out initially, like the direction of the portals. Other than that, amazing job!
(Sorry for any mistakes, english is not my first language)
Yeah I experimented with some portal direction arrows initially, but it made it look even more confusing XD. So maybe next time i do another grid-type game ill try making the art so that the asset orientations look more unique to provide better visual rotation feedback. Also your English is perfect, thanks for playing!
You're welcome :D
Really really good!
Thank you for playing!