I’m trying to understand how small mobile or F2P game developers think about ads.
For people who have released a free game, how do you decide whether to add ads or not?
Do you usually look at:
- player retention
- session length
- number of daily active users
- ad placement
- rewarded ads vs banners
- expected revenue
- player complaints
I’m especially curious about small indie teams, where the decision is not obvious. Sometimes ads can help support a free game, but they can also hurt the player experience if added too early or in the wrong place.
How do you decide when ads make sense?