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A jam submission

Fist First Fighting EngineView game page

Submitted by Fumetsujo β€” 2 days, 19 hours before the deadline
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Fist First Fighting Engine's itch.io page

Results

CriteriaRankScore*Raw Score
Production Velocity#92.9403.143
Overall Enjoyment#142.5392.714
AI Direction & Adaptability#152.5392.714
Theme Fidelity & Creativity#151.6041.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

The Biggest Challenge
perfect frames, help with various settings, weather elements, random characters (and their feats)

AI Tools Used
Grok for logo, Chatgpt & deepseek & Claude for code assistance, Gemini for language check, Chatgpt & Gemini for generating documentation

Areas Where AI Was Used
code, documentation and visuals

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Comments

Submitted(+1)

This fighting game engine is really cool! πŸ₯Š

I especially like that players can adjust different parameters to change the difficulty, as well as choose between multiple stages. Features like these make the engine feel flexible and show that you've put a lot of thought into making it customizable.

From my experience, the project still feels a little like a work in progress. In particular, when fighting against the AI, I noticed that its behavior became fairly predictable after a while, making it easier to anticipate what it would do next.

Even so, I want to give you a lot of credit for such a creative idea. Building a fighting game engine is an ambitious project, and I think it has a great deal of potential. πŸ’‘

I wish you the very best with both the engine and your future success. I'm also looking forward to checking out the official Game Jam game you built with this engine to see how you've put it into practice. Best of luck! πŸš€

DeveloperSubmitted

Hi Studio Ratio

Thank you for the kind words.
In a future update I'll implement your feedback! 

Have a nice day!

Submitted(+1)

Wow. Impressive!

Host

I'm posting this in case it might be helpful to anyone who wants to try running this. πŸ™‚


I wanted to see that cola-like background, but after trying different things for a while, I still couldn't figure it out—which is a shame... 😞

DeveloperSubmitted (1 edit) (+1)

Hi Michyo

You can start the project just by clicking on the .html file. 
On the top right you can select import and then find the .fistf file from your pc. 
Files are downloadable here: https://jonathanneels.itch.io/combolade

The app.py is rudimentary now, you can do a network "combat", but not refined. 
The other (offline) modes should bring you some joy, I hope. 

Good luck, keep me posted! 

Kind regards
Fumetsujo

Host(+1)

This runs on HTML alone?! I hadn't noticed that. I just confirmed that it's working now. Since Python was the first file I noticed...πŸ˜…
And... it looks like the page you mentioned doesn't offer a downloadable version.

Ever since 2D Fighting Maker — which used to be part of the same series as RPG Maker — stopped being sold, there have only been a few high-level engines for fighting games, such as M.U.G.E.N, so I'm really looking forward to this. πŸ™‚

DeveloperSubmitted (1 edit) (+1)

Hi Michyo,

Thank you for trying it out!

In Combolade, you should be able to see all files now (for some reason, the option was unchecked). On the Fighting Engine page, you should be able to download a versionX.html file containing the entire engine. Let me know if you still encounter any issues.

It is not M.U.G.E.N.-quality yet, but I am motivated to make a difference :)!

By the way, all praise goes to your AI engine TinCLE — it is a very impressive engine!

Enjoy your day.

Kind regards,
Fumetsujo

Host

Hi Fumetsujo,

Thank you so much for updating the settings! I successfully downloaded all the sample game files. I'm really looking forward to diving in and playing around with them soon!

I genuinely meant what I said about your engine. Ever since the era of 2D Fighting Maker, the world has been waiting for a truly accessible, next-generation 2D fighting game engine. I sincerely hope and believe your project will grow to surpass M.U.G.E.N! Please keep pushing forward.

Also, thank you so much for the incredibly kind words about TinCLE! Hearing that from a fellow engine developer means the world to me. Just like you, I built TinCLE to eliminate barriers and make development more exciting for everyone. Seeing two different engines cross paths in this AI game jam is truly beautiful.

I will definitely keep an eye on your progress, so please keep me posted!

Have a wonderful day! πŸ™‚

Kind regards,
Michyo