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A jam submission

Cola Power Magical Girl: Sour vs CaffeineView game page

Submitted by Kacchyan (@CSM8b49Lr6JCceL) — 13 hours, 10 minutes before the deadline
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Cola Power Magical Girl: Sour vs Caffeine's itch.io page

Results

CriteriaRankScore*Raw Score
AI Direction & Adaptability#43.5003.500
Overall Enjoyment#53.2503.250
Theme Fidelity & Creativity#83.6253.625
Production Velocity#122.8752.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

The Biggest Challenge
I had a bit of trouble preparing for the release.

AI Tools Used
ChatGPT,Comfiui

Areas Where AI Was Used
image,programming

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Comments

Submitted(+1)

It was a bit of a challenge to get the hang of the controls at first, but

unlike typical AI, I felt this was the most technically advanced game in terms of how it works.

Anyway, I managed to beat it once!

Host(+1)

It's a fun game. But... it's hard... I feel like it requires some pretty quick reflexes.

At first, I thought it was a bit disappointing that there was no skybox in the background, but considering how fast you have to chase can and enemy, maybe having a clean, uncluttered background is actually the right choice.

Developer(+1)

Thank you for the feedback! It was originally a 2D game, but it’s fascinating how shifting to a 3D perspective completely changes both the look and the feel of the gameplay, isn't it?

Host(+1)

You are absolutely right, and I completely agree!

What’s brilliant about your design is that by limiting the horizontal movement to a single grid, you’ve focused the entire battlefield onto a vertical, maze-like 3D plane. Even though the core logic is close to 2D, enclosing players in that tight, vertical space creates an incredible, edge-of-your-seat thrill that feels entirely like a 3D virtual sport! It's amazing how restricting one direction actually multiplies the intensity of the gameplay.

As the creator of the TinCLE engine, I am incredibly moved. You’ve used the engine so masterfully to create such a high-speed, intense experience, and you've beautifully proven exactly what TinCLE is capable of. I can't thank you enough for showcasing its potential in such a magnificent way!

Thank you again for this wonderful discussion and for submitting such a powerful masterpiece! 🙂

Kind regards,
Michyo

Submitted(+1)

🚨 Dear organizers... I think this developer deserves some bonus appreciation! 😄 They actually built their game using the game engine created by the organizers themselves, and I think that's really awesome.

Although I didn't download the engine myself, this project gave me the impression that the engine has a very high ceiling. It's exciting to see what people are already able to create with it. 🚀

One feature I found particularly interesting is the dual-view presentation. Actually, "two camera perspectives" is probably a better way to describe it. On one side, you have an immersive 3D view, while on the other, there's a clean 2D minimap.

That said, I have to be honest: during most of my gameplay, I found myself relying almost entirely on the 2D minimap. The 3D view is visually immersive, but it didn't provide me with much useful gameplay information. Fortunately, I don't think that's a problem at all, because the minimap is such a thoughtful quality-of-life feature. It gives players exactly the information they need without sacrificing the atmosphere created by the 3D world. 👍

I think if the 3D presentation continues to evolve and communicates gameplay information more effectively, this could become a very strong competitive game.

I also want to give some honest feedback. Personally, I found the controls a little difficult to get used to, and some of the player feedback didn't always feel completely clear. Because of that, I wasn't really able to defeat my opponent the way I wanted to.

Even so, I still want to give this project a lot of credit. Choosing to build the game with the organizers' own engine is both ambitious and inspiring, and I really enjoyed seeing what it was capable of. 🌟

In fact, after playing this game, you've made me curious enough that I'd genuinely like to try using this engine myself in the future. Great work, and I can't wait to see both the game and the engine continue to improve! 👏

Developer

Thank you for the kind words! It’s amazing how much a simple shift in perspective can change everything, isn't it? And you’re absolutely right—adding more user-friendly features to the controls would definitely make the experience much more enjoyable for everyone.

Submitted(+1)

It's very intriguing because main playfield is 3D engine but restricted in less dimensions while being consistent with 2D minimap.  I had not thought of this idea.

Gave this very high rating, and yourself an itch follow, if you like the thing(s) on my own page(s), consider doing the same.

Cheers!

--D

main website:

https://exedexes1.com/

Developer(+1)

Thank you for your comment! It's true that even in a 2D game, simply changing the perspective to 3D can completely transform the experience. I’ve always thought it would be fun to play classic Mario games from a 3D perspective as well.

Submitted(+1)

what really caught me was that it was "true" to 2D because 3D-in-form yet fixed-to-plane is 2 dimensions yet Voxel :)

which is really uncommon and special as a meta about art-style

very pleased.