Play game
Cola Power Magical Girl: Sour vs Caffeine's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| AI Direction & Adaptability | #4 | 3.500 | 3.500 |
| Overall Enjoyment | #5 | 3.250 | 3.250 |
| Theme Fidelity & Creativity | #8 | 3.625 | 3.625 |
| Production Velocity | #12 | 2.875 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
The Biggest Challenge
I had a bit of trouble preparing for the release.
AI Tools Used
ChatGPT,Comfiui
Areas Where AI Was Used
image,programming
Leave a comment
Log in with itch.io to leave a comment.





Comments
It was a bit of a challenge to get the hang of the controls at first, but
unlike typical AI, I felt this was the most technically advanced game in terms of how it works.
Anyway, I managed to beat it once!
It's a fun game. But... it's hard... I feel like it requires some pretty quick reflexes.
At first, I thought it was a bit disappointing that there was no skybox in the background, but considering how fast you have to chase can and enemy, maybe having a clean, uncluttered background is actually the right choice.
Thank you for the feedback! It was originally a 2D game, but it’s fascinating how shifting to a 3D perspective completely changes both the look and the feel of the gameplay, isn't it?
You are absolutely right, and I completely agree!
What’s brilliant about your design is that by limiting the horizontal movement to a single grid, you’ve focused the entire battlefield onto a vertical, maze-like 3D plane. Even though the core logic is close to 2D, enclosing players in that tight, vertical space creates an incredible, edge-of-your-seat thrill that feels entirely like a 3D virtual sport! It's amazing how restricting one direction actually multiplies the intensity of the gameplay.
As the creator of the TinCLE engine, I am incredibly moved. You’ve used the engine so masterfully to create such a high-speed, intense experience, and you've beautifully proven exactly what TinCLE is capable of. I can't thank you enough for showcasing its potential in such a magnificent way!
Thank you again for this wonderful discussion and for submitting such a powerful masterpiece! 🙂
Kind regards,
Michyo
🚨 Dear organizers... I think this developer deserves some bonus appreciation! 😄 They actually built their game using the game engine created by the organizers themselves, and I think that's really awesome.
Although I didn't download the engine myself, this project gave me the impression that the engine has a very high ceiling. It's exciting to see what people are already able to create with it. 🚀
One feature I found particularly interesting is the dual-view presentation. Actually, "two camera perspectives" is probably a better way to describe it. On one side, you have an immersive 3D view, while on the other, there's a clean 2D minimap.
That said, I have to be honest: during most of my gameplay, I found myself relying almost entirely on the 2D minimap. The 3D view is visually immersive, but it didn't provide me with much useful gameplay information. Fortunately, I don't think that's a problem at all, because the minimap is such a thoughtful quality-of-life feature. It gives players exactly the information they need without sacrificing the atmosphere created by the 3D world. 👍
I think if the 3D presentation continues to evolve and communicates gameplay information more effectively, this could become a very strong competitive game.
I also want to give some honest feedback. Personally, I found the controls a little difficult to get used to, and some of the player feedback didn't always feel completely clear. Because of that, I wasn't really able to defeat my opponent the way I wanted to.
Even so, I still want to give this project a lot of credit. Choosing to build the game with the organizers' own engine is both ambitious and inspiring, and I really enjoyed seeing what it was capable of. 🌟
In fact, after playing this game, you've made me curious enough that I'd genuinely like to try using this engine myself in the future. Great work, and I can't wait to see both the game and the engine continue to improve! 👏
Thank you for the kind words! It’s amazing how much a simple shift in perspective can change everything, isn't it? And you’re absolutely right—adding more user-friendly features to the controls would definitely make the experience much more enjoyable for everyone.
It's very intriguing because main playfield is 3D engine but restricted in less dimensions while being consistent with 2D minimap. I had not thought of this idea.
Gave this very high rating, and yourself an itch follow, if you like the thing(s) on my own page(s), consider doing the same.
Cheers!
--D
main website:
https://exedexes1.com/
Thank you for your comment! It's true that even in a 2D game, simply changing the perspective to 3D can completely transform the experience. I’ve always thought it would be fun to play classic Mario games from a 3D perspective as well.
what really caught me was that it was "true" to 2D because 3D-in-form yet fixed-to-plane is 2 dimensions yet Voxel :)
which is really uncommon and special as a meta about art-style
very pleased.