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(+1)

Hello!

I tested the game for around 25–30 minutes, and these are my first impressions.

- I liked the fleet building and being able to adjust different parts of the ships.

- In the fleet layout screen, I wanted to rearrange the unlocked empty slots. I accidentally bought some useless squares because I did not realize one click would buy them.

- I also have a few ideas about the in-game visuals. The shields look a bit too thick to me. Maybe they could be thinner, with a little more detail. The missiles also feel too big and too slow. I think they could be slightly smaller and faster.

- When controlling my fleet, it would be nice to have clearer visual feedback for where I am accelerating or drifting.

- The hit feedback and sounds felt good overall.

- On the level map, there are some unreachable or unfinished areas, but I guess this is because it is still a playtest. I also could not clearly see the details of the selected level. Maybe I missed it, but I think the game should answer “what happens in this level?” in a simple and visible way.

Overall, I think this is a good project.

I also developed a mobile Android space game. I was planning to improve it long term, but as a solo dev, I think the current state is enough for now. I still have not received enough feedback for it. If you can check the questions on my feedback page, I would really appreciate it.

Good luck with your project!

(+1)

Hay Thanks, for the feedback, you are supposed to progress left to right across the node map, if that was unclear I will try nd make it a bit more obvious.

I agree on the cell unlocking I am planning a rework of that before launch to make it a bit more engaging 

I will have a look at the  visuals

I will try and gab a go on your game in the next couple days and send you my thoughts!