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A jam submission

Tic Tac Pew PewView game page

Fight through endless waves of enemies while capturing spaces on a giant Tic Tac Toe board.
Submitted by James Nye (@folkor) — 6 hours, 24 minutes before the deadline
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Tic Tac Pew Pew's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#172.4572.778
How well does the game fit the themes?#173.0473.444
Audio#172.5562.889
Visuals#192.3592.667
How do you rate the game overall (you can consider fun, dev time, etc.)?#202.3592.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2 Hours 40 minutes

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Comments

Submitted(+1)

Great idea but the gun feels a little useless. There are so many enemies that the gun killing so little does basically nothing so your better of just runnig around. Also the lvl ups feel really unnecesary because they just get reset after you win so you have for at most a few seconds.

Developer

Yeah, the original idea was that there was a computer player that was also running around capturing squares and you had to fight them and the enemies off, but there was no way I was going to get the logic in place for that to happen.  Most of the upgrades were yanked from my Vampire Survivors clone, so they don't really help in such a short game.  You only need 1 DMG upgrade and after that just rate of fire and multitarget.  Everything else is a waste, but I was just racing towards the finish line.  And yeah the gun REALLY shows how useless it is if you get mobbed and can't get away.  But again Jam game and nothing more.

Submitted

Will you continue development after the jam, could really be something.

Developer

This game, not at all.  The Assets I bought and had a prototype kicking around for a while but it's in isometric, and I got frustrated trying to work in that style.  I honestly think after my Castlevania and Dungeon Fodder games are done, I'm going to switch to a tycoon game and something in 3D to move into that world of game dev.  If I ever get to the point of making a NyeDigitalGames archive collection, then maybe I will, but highly unlikely.

Submitted(+1)

Really impressive for less than 3 hours! It took me a few attempts but ultimately I figured out that I should just rush-claim a diagonal before getting completely overwhelmed.

Submitted(+1)

Great idea and works well.

Surprised this was made under 3 hours so well done on that 💚

For me it was a little easy and only ever got level up 1 time. Do the upgrades keep on each win? Didnt see that they did but might be wrong. 

Developer

If I wasn't cannibalizing code and assets from my other jam entries I don't think I would have been able to hit that 3 hour mark. 

Upgrades don't keep. The original version had it where you could easily win in like 12 seconds, so instead of balancing properly, I just added a ton of extra enemies and upped their spawn rate.  You know, the quick simple solution for a jam!

Submitted(+1)

Outstanding game. Really good fun and definitely fits the theme!