Thoughts as i played through.
-inventory window and item windows are 2 small and too far away. Windows in general are too far away and no proper ux structure for the eye. i.e. the dialogues are placed weirdly to the text box itself.
-no take all button?
-blur is a bit much
-doors seem selectable but not openable, same with item boxes. I would walk around open everything. Maybe note if they are empty before i interact. For doors you could remove the gold handle for closed doors
-Player attacks are very slow, cool that it attacks from different directions but didnt find a use for it? or maybe i didnt notice.
-Is there a shortcut to close chest/item ui? Pressing rightclick or esc did nothing
-Dodge start-up is too slow to be useful, If i can see the attack coming i might as well parry it
-Parry doesnt seem to have a counter? I don't understand the point of it since their parry animation recovers so fast they barely get punished.
-I died, game didnt auto re-load, when i loaded manually my was gone and i ran around until i found a hammer in a chest.
-combat is clashing with itself i think, the enemies are relentless but that only works if you have a fast combat system. currently all i can do is back up and hope i can kite around a table for some lucky hits. especially if they are more than one enemy
-I think you can salvage it, the functions are there but the numbers for everything has to be tweaked. and it would be benefical to give the player moment of micropauses in combat. like a parry and riposte is a micropause, a iframe dodge is a micropause. if you don't want to speed it up, you need to slowdown enemy attack tempo. force them to take a break. because once they start swinging they dont seem to stop. i suggest a ticketing system for the ai so you dont have 3 enemies attack endlessly at the same time.
Very pretty game though, asset and mood is on point, i didnt mind the level layout either. But i would focus on getting combat right before doing anything else. If its going to be combat focus, retweak everything, if its an adventure game, dial the combat and enemy health back.
good job!