It seems that i understand what is first comment about, suddenly i just not understand what to do in first scene - "Damp pillow", in controll description only "space" and "a&d" buttons, i press them but i just stuck(((( Maybe here some other input required?
Anyway even now i see that game has incredible art, and i sure the gameplay is also nice.
Play game
A Cold Room (Demo v1.0)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #2 | 4.050 | 4.050 |
| Presentation | #2 | 4.600 | 4.600 |
| Use of the Limitation | #3 | 4.000 | 4.000 |
| Concept | #4 | 4.100 | 4.100 |
| Enjoyment | #11 | 3.500 | 3.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
ZITIAN_encoded
Software used
Turbowarp
Use of the limitation
You're haunted by a puppeteer-you try to get out of its hand-freedom awaits.
Cookies eaten
No cookies, but lots of soccer was watched!
Comments
Art is incredible idk what to say it was such an experience, simply i admire u now ....
Loved the game and the story and it suddenly goes so dark and the surprise at the first death is real
The art is beautiful even if the game is very short
Oh a touching one. It’s simple as a jam game should be, and deep as an indie game should be. Well done, got hooked. Glad it ends on a positive “go touch some grass” note even though the puppeteer might still awaits in some dark places for the character!
Excellent job and probably my first 5/5 note after about 30 games reviewed <3
holyyyy this game is AWESOME! i love how many ways it could be interpreted, from literal puppeteer to a mental illness, its really great. I love the art as an artist myself it looks really great, and everything was super cohesive. definitely my favorite of the jam so far, even if it's pretty short. I just want more! amazing game, love it :D
Very nice art, when i read the "Use of Limitation" and sat on the chair for the first time I thought we had similar concepts for our games and maybe it is so but our executions are wildly different. But I say it again, the art is gorgeous. Very nice work!
WOW, dude, best art in contest that I've seen so far, and most cohesive experience.
My one note and it's small (not docking you in ranking, all 5s from me), I think if the first door had `...` I wouldn't have gotten stuck. Felt like the game language established all interacteables to have `...` so I couldn't figure out where to go when she wanted to see herself I was like "I've clicked everything ahh!"
Knocking my head off with the chair got a little laugh out of me, but generally the somber depressed tone contrasted with a hopeful relief at the end just took me through a lot of emotions for a 5m play. The crack in the glass that spread through the wall a delightful surprise and you managed to tell a real metaphorical story of internal growth in a super short period.
Really creative use of limitation too-- getting out of [the] hand is a good thing here.







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