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Eroism I know your team is winding down with insect prison. If you and your team decide to continue or return to insect prison. Could we get some more game over scenes like with a slug infested with Leuco parasite? Which could have a count down timer. Were if you don't remove it in time it takes control and force you to go to a nest full of slug with Leuco and the MC gets turned in to a seed bed for the Leuco. Or it could be after infection that the parasited slug show up more and if continuously defend a similar scenario plays out just the MC gets taken there by the slug. There could also be a scenario where at certain times in the forest or which location you think is best the MC is captured by a spider. The first time is just an encounter, the second time if found at day light will be a normal turn base fight. At night its a turn base escape. If MC loses to much health using as a stamina pool MC is spun up in a web cocoon filled with egg and then fully wrapped up and hung away till the eggs hatch. Just some ideas.

likely really hard to implement on top of all the stuff theyre already doing, but this stuff sounds really cool! especially the spider scene and more game overs. not a lot of risks yet.

Hey there, thank you for the suggestions :D, those are interesting ideas, but all other game overs we do will probably be tied to story related boss battles, like the Wharf Roach G will be.

From our side, once we reach version 1.60 it is unlikely that we will release any more content other than the modding system. Our hope is that all ideas that we couldn’t provide for lack of funds, time, overall complexity or not thinking it would fit thematically in the game, can now be provided by people that would like to seem them there :).