I personally enjoy this idea a lot.
Yet technically from the standpoint of a gamer to have fun I am missing a clear win and fail state. When do I know that I have won the game? When do I know that I did fail it? If there is an aim there should be some kind of "you won the game" possibility, since this game seems not to be a linear one, choice might have not much impact if the game doesn't give positive or negative feedback.





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