Play game
Awkward Pong's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish & presentation | #6 | 4.000 | 4.000 |
| Creative use of the demo theme | #7 | 3.000 | 3.000 |
| Makes you want a full version | #8 | 3.333 | 3.333 |
| Feels like and is a demo | #13 | 3.167 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people in the team?1
Who were the people? What did they do?
Just me.
What is the game demo about?
An experimental pong game you can play alone or with a friend.
Will the full game be released soon? When?
Yes, Next month.
Leave a comment
Log in with itch.io to leave a comment.





Comments
Simple yet effective. This reminds me a bit of the browser game BONK.io I used to play while slacking off in class :)
Overall, as the others suggested, more "juice" would make this game a lot better, presentation wise. Sounds, especially.
I can see this being a great mobile game. Throw in some daily rewards and leaderboards, and you're set to make bank!
Best of luck with development :)
Thanks for checking out Awkward Pong !
...
Hmm... Bonk.io, i'll definitely check that out as soon as i can. ( slacking off in class though is pretty funny to me XD )
I'll be doing just that and more, in response to what the others have suggested and more so please consider following to get notified when the update is available.
as for sounds, thats in the works, i'll be searching for some really nice tracks that fit the game, giving credit ( of course ) where its due.
i've never made an android game though, i always assumed it would be a chore... but maybe i'll give it a try. ( No promises though ) cause i do have another project, my main project which i'm still working on, using this more as a fresh breath of air so...
But i will think about it and when the time is right, you'll be notified about the planned mobile release ( of course, you'll only know if you follow me here on Itch.... Just saying XD )
Thanks again for checking out Awkward pong, your feed back was indeed helpful, thanks!
Nice game!!
I agree with the other suggestions, and I'd like to add a couple of my own:
Good job!
Hey man, thanks a lot for suggesting a game i could check out ( Arkanoid ).
And yes, an upgrade like Multi-ball does exist as we speak, its still a hand full as of now but it exists XD, Longer paddles too ad a few others, i'm sure you'd like to see the upgrades i added to the current build so Please follow me here on Itch to be notified of when the Update is out... i'd be more than happy to get your feed back then too.
I am also working on some more polish and a few other stuff, funny how most of the new stuff skip my mind on times like this... ( another good reason for you to follow XD )
As for the single player issue, i kinda found a work around for it... it might not be as crisp i imagine it but i genuinely think its almost on par with my vision for that single player mode, but we'll see... we'll see if it actually fits and is worth spending some more time on.
Can you please explain what you mean by " I think it would be more fun if the game continued until you lost " should i make the Scores higher or are you talking about something more like a highScore system for the single player mode?
I'll add a lot more juice, I pray you'll be available when the update is finally out so you can help check that out for me, it would be really AWESOME . . .
i did all the games UI design with Unity primitive UI, so i'll see how i can make thing look a lot more crisp with the Update... i'm really not sure how long it would take for me to get the actual art work for the game ready though so please bear with me...
Also, i did just check out Arkanoid, i'll be looking deeper into it, see what i can learn from it. Thanks a lot !!
Again, thanks a lot for taking the time to check out Awkward Pong, and for leaving your feedback, it truly means a lot.
i loved the circular pong in contrast to the usual linear one
8/10, could use a bit juice up 🧃
i'm glad you liked it.
I'm working on juicing it up and balancing the game.
It would be great if you could try the game again when the update is up as soon as the rating for the jam ends. So, maybe consider following me here on itch to get notified when its up.
Thanks again for playing Awkward Pong. It means a lot.
great idea! lets follow each other. looking forward to the juiced up version as soon as youre ready to update!
sure!
I think the main idea is really nice. I believe one of the best ways to create games is by rethinking ideas that already exist and giving them a fresh twist.
I just have a few comments that might help.
At the beginning of the game, if neither player moves, the ball just keeps bouncing back and forth between the paddles forever. Maybe the ball should start in the center of the circle and launch in a random direction instead. That way, both players would have to move right from the start.
I also think adding an AI mode would make the game much more enjoyable. Playing against myself was pretty difficult and not very engaging.
Another thing I noticed is that it's a bit hard to predict where the ball will end up and reach it in time. Maybe the ball could start at a slower speed and gradually get faster as the match goes on. Alternatively, you could make the circle a bit larger to give players more time to react.
Overall, I think it's a really creative take on Pong. Nice job!
Thanks a lot for trying out Awkward Pong,
I initially ignored the ball moving straight down... it was just being pulled by gravity, it was the easiest approach to get some basic gameplay working and since at the time i was the only one playing it i kinda forgot it there as i quickly began to work on the games UI and other features which are currently in place and will be updated immediately after the jam.
The current build, though, sadly only existent on my PC is far more engaging to play, all with a few Upgrade features, and polish.
The ball also starts in the center of the circle, launching in a random direction with a fixed speed which increases on the first impact made with either paddles. Thanks for pointing this out.
Adding an AI mode seems pretty solid, i thought of it earlier in development but shrugged it off as i saw it taking a whole lot of my time from my actual project, " Tide-Breaker Overdrive ". However, i will consider adding it in soon. I have also reduced the speed of the ball and since there will be Upgrades, i have decided to make changes to the game through those rather than forcing progression like the classics.
Thanks again for checking Awkward Pong and for such awesome feedback. XD