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(1 edit) (+1)

Positives

  • The art was fantastic It is clear you have a lot of skill.
  • Really liked the world as well. seemed 3D with 2D cutouts
  • The animations were really nice too. (I am assuming you are going the 3D route so the shadows and effects can have more depth? quite interesting)
  • It seems you have spent quite a lot of time in building the world as evident form the interactible paintings.

There is not much I have to say in terms of improvement. I am not very confident in the critiques I am giving here because it’s a very short experience.

  • I did not really feel like reading any of the paintings because it was all just names and achievements. Got kind of boring and I eventually stopped interacting. Maybe I needed more investment into the game before I start reading it. (I generally love point and click and try to interact with everything.)

  • Also I was itching to do something, like use a spell, That happened but only at the very end. I don’t think you should make reaching the library need a ladder, because that’s just delaying the moment we want as players, and not in the most fun way. But again I am merely judging this in the context of it being a really short experience. My thoughts would definitely change if this tied in with something else down the line.

  • Space did not forward dialogue, only enter did. (Could be intentional design, I don’t know)

The dialogues seemed fine but there was not a lot of it yet. Seems the master hates his student which is a nice source of potential conflict of the world. Promising in just 2-3 lines.

Good Job!

Looking forward to what you do with it. The project definitely has a lot of potential. I can see you finishing parts of it and some of your vision for it.