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Your feedback :3

A topic by YJ Project created Apr 11, 2025 Views: 14,378 Replies: 146
Viewing posts 41 to 60 of 66 · Next page · Previous page · First page · Last page

The game looks beautiful and I'm definitely keeping an eye out for this one. Though, when it comes to actually formative feedback, I have a bit.

First off, I highly suggest removing fall damage. Falling in most cases here already meant getting back to the start, and in the cases it didn't I felt punished enough by having to navigate back to where I fell from. Taking damage on top of it, only served to frustrate me and 2D platformers in general rarely need the mechanic.

Second, the wall jumping was quite difficult. I understand how it works but the motions to do it can be tricky to do consistently unless I slowed down to really think each input through, which is hard to do on your tenth time jumping up the wall while trying to speed back to where you last fell. I think it would be beneficial for the game to simplify them.

And lastly, the game is in dire need of a tutorial. Figuring things out took a bit and I still don't understand everything.

Developer

Thank you for your feedback! We’re really glad that so many of you have noticed our efforts regarding the graphics. Fall damage will definitely be implemented, as it conveys the sense of physics in the game, which we’ve been working on for a long time. As for falling off-screen, we’ve already considered that in the future, this won’t mean the end of the game. Wall-jumping has been simplified as much as possible, with an eye toward later stages of the game. And as you correctly pointed out, the game really needs tutorials, which have already been partially created but not yet added to the game.

Unfortunately, right now we have to work on mechanics to simplify the game instead of working on adding new features. But one way or another, in the upcoming versions we’ll add enough to simplify the game and enough to introduce new gameplay.

When we gonna have Version 0.8.7 for public? 

Developer

We had planned to release it in about a month, but after reading the feedback, we decided to make the next version—which is currently in development—public. Version 0.8.9 will include many adjustments and fixes. You can expect it in June.

Just thought I'd ask how the update is looking, since it's currently the last day of June.

Developer

The update will be released on July 1, but the public version will be available later.

https://www.patreon.com/YJProject/posts/version-0-9-5-is-162337992

这是个不错的游戏,也挺期待未来多更新,对于我来说总感觉有一种独特的魅力😋

你好,在安卓版本在通过第一个狼人之后的粉色地刺那边的竖直天井攀爬困难,经常在最后一跳时无法进入攀爬状态而坠落导致死亡,如果想要成功跳跃需要在右侧墙面自然滑落一定距离再跳跃才行 ̄へ ̄

整体游玩下来,虽然操作偏向于困难,但作画与音乐优良( ̄▽ ̄)

Developer

Hi, thanks for the feedback! It takes some getting used to the mechanics of grabbing onto and bouncing off walls. Either way, it’s already a simplified system: you only need to press one jump button—press, hold, release, repeat.

Very nice looking game. Sadly the gameplay is suffering. Pixel perfect jumps, no checkpoints and non-remapable controls makes it souls like platformer. 

Developer(-1)

Hello, the game is currently in its early stages of development, so many key features are not yet available. We frequently release major updates in accordance with our public roadmap. The features you mentioned simply haven’t been added to the game yet. Please be patient.

I played the first level and the controls seemed okay, but I found the climbing very difficult. I kept falling, thinking I'd just have to stand near the fall, but then I'd have to start over. I hope the developers will make further improvements.

hello can I help for the movement of the game right now it feels like a dumbster fire no hate to the guy made it

I hope I can update it soon.I look forward to the later content.

not to pry but when will the next public update be released? 3 months is a long time considering you made a patron update over 24 hours ag

Developer

This is a very important moment for us—the completion of Phase 1 of development—and since we rely heavily on Itch’s algorithms, we want to get everything right: version 0.8.9 will be released after version 0.9.9. Initially, we planned to release version 0.8.7 to the public this spring, but numerous comments about the high difficulty level forced us to change our plan and release 0.8.9 instead, in which we added a difficulty mode selection and fixed some issues.

The public release of 0.8.9 is intended to support the launch of the major version 0.9.9, which is possibly the most important version of Phase 1 of development to date.

i wasn't trying to be rude or rush you i was just curious. And by the sounds of it the reason its slow might be itch's algorithms you heavily depend on so i will not pry further and i hope you are ok. Please do take breaks so you dont burn yourself out and just know that we are cheering for your success

Developer

🩷

i might think about doing the patron subscription too if my payee lets me  :'(

I love the game, it's so cute! I'd like to suggest adding a new character, since three is too few and the map feels empty. Could you add a white fox or a male kitsune? Regarding the sex scene, it would be great if the fox mounted Yoki and they ended up in a knot; a nice touch would be if their tails got tangled. It would be so realistic and natural, I hope they take it into account 

i actually second this. It would be very interesting take since the wolf only f***s her mouth and the slimes only use tentacles of themselves i would even suggest a sort of lust system that after so many rapes and such Yoki wouldn't take damage anymore but get either instantly vulnerable or act submissive after she gets hit

(1 edit)

(This message is too long, sorry. But I wanted to express an idea, even if it's a bit far-fetched, and I'm tired of slimes.)

I completely agree with you! We definitely need a break from the slimes; they feel very repetitive, and their tentacle animations lack variety. That’s why a white Kitsune would be the perfect addition for a character. Visually, its white fur would create a stunning artistic contrast against the snow biome, and it would allow for much more nuanced, phase-based animations that would finally give Yoki some real personality instead of leaving her completely expressionless. Here is how I envision the step-by-step animation flow for this encounter to make it feel natural and impactful: Phase 1 (Stun and struggle): The Kitsune stuns Yoki. While she actively plays a dynamic animation trying to pull away or crawl backward (breaking her current stiffness), the Kitsune plays a wind-up and positioning sprite animation. Phase 2 (Connection and rhythm): The first loop begins with the initial connection and a steady, rhythmic pace. Yoki’s face instantly shifts to surprise and agitation, with her ears pinned back. Phase 3 (Deep impact): The rhythm changes. The Kitsune rises slightly to penetrate more deeply. At this precise moment, Yoki’s sprite shows a strong physical reaction: she squeezes her eyes shut. Phase 4 (Position swap and knotting): They switch positions/turn over. Its multiple tails curl and intertwine fluidly in the pixel art, trapping them. The final animation loop becomes slower and heavier, showing the effect of the knot as Yoki becomes completely submissive and exhausted.

while slimes are nice it would also be nice for different enemy types or even more than one animation per enemy and no worries on the long message i totally understand and feel the same

Developer

Yes, new anthropomorphic enemies will appear in the next levels, and some of them will have additional H-scenes (like the wolf in version 0.8.7).

   The game looks nice and the game play seams rather simple, however, as I was playing the demo version on the first level there might be an error. Normally when I reach a dead end I turn around look around, but I search every possible direction, and beaten all enemies that were in my path, yet there was no checkpoint or goal. Now the path dose looks pretty leaner, however, there is a platform that should be excisable sins it's about 1-2 blocks away, however when I try to make the jump, there is an invisible wall, resulting in me going in complete cercles.

Developer

In the public version, part of the location is closed off. It opened in version 0.8.9, and you can complete the level in version 0.9.9, which will be released soon.

安卓版的手感太差了,尤其是跳跃与攀爬

Ooooh new stuff been added. It is so close for its 1.0 update! Hope someone cane bake cause I want to see a cake for a celebration. hope the lore  is rich too. I love to one day dig into it. Since I am getting into writing. This will be big inspiration for future writing.

Developer

🩷🩷🩷

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Since there are voice acting for the H-scenes, could you add a "mute voice" option? Didn't mean to disrespect the voice actor, but some folk like me prefer only H-scenes sound instead, thanks.

I tried v 0.8.9 on Android. I defeated the snowman and the wolf by shredding them up while tanking hits. I struggled with the wall jump for a bit. Then I fell off the world and was forced to restart.

I might be able to learn the controls well enough to play the game with enough tries? But if I have to restart the same level every time I fail to jump a gap it's too frustrating to be worth it.

I'll check back in a year 

Developer

In version 0.9.9, we added a feature that teleports Yoki back if he falls into a chasm.

Suggestion: Ability to change how often the "H-scene while enemy is laying on the ground after being defeated" interaction can occur, whether through an option included in an .ini file, or through a settings menu option.

Mainly because I tested with the first wolf dude (via defeating him, seeing if I got the prompt, and then restarting), and it felt like it was extremely rare.

Developer

This is a rare opportunity. Adding modifier settings isn't the most important thing to add to the game right now :)

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male player character and people will vote for this until you make one.

(+1)

Unclear how to beat first level

Collect all the black lilies, use them at the big tree. Once done kept going left and pray at the totem

Developer

🩷

(1 edit) (+1)

black lilies??? I don't think I've found a single one of them despite covering the entire level... same with the "totem". Do you mean the tree?

Ok. So you would see black flowers foating in place in different areas. Collect those. If you keep going left beyond the tree there would be the totem I mentioned. Idk what version you play currently.

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