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A jam submission

Project: PROVITAView game page

Be the change the world needs, even when it seems too late.
Submitted by Blu, Cepter, mewseph, Seto Dreamurr, NarrativeRichGames, pufferf1sh — 7 hours, 9 minutes before the deadline
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Project: PROVITA's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#54.7784.778
Scope#94.2224.222
Overall#104.1904.190
Audience#124.1114.111
Impact#134.0004.000
Concept#144.4444.444
Aesthetic#194.2224.222
Production Plan#303.5563.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This design shows real ambition and heart, blending ecological storytelling with inventive mechanics. Wishing the development team all the best—may Project: Pervita grow into a vibrant, hopeful experience that inspires players to care for both virtual and real worlds.
 The Biodome and Plant Synergy systems are standout mechanics. They go beyond the usual “plant and water” trope, adding depth through real‑world botany influences.

Submitted(+1)

I love the concept, and the pixel art style looks great!

(+1)

This sounds like a well-developed concept. I love how plants interact and have symbiotic relationships, making the player have to think about how/where they plant things. I also like that technology has limitations, so the robot can help with difficult labor, but the player must think critically to determine the best way to employ plants and resources to optimize the health of the biodome. It sounds like fun, I would play that!

Submitted(+1)

I like the idea of a robot working to restore the environment, and it fits the theme of the Climate Jam perfectly. It reminds me a little of Wall-E, which is a cute concept, and of how humanity depends on this little robot. I think the production plan could be more specific. 

Submitted(+1)

This is clearly a very thought-out concept, and the scope and process to finish all feel very in line. I really like the additional steps that the players will take to fully care for the plants as, like you said, most games don't really cover much else besides plant, water, fertilize. The concept as a whole is very environmentally worked out, and I'm interested to see how you expand that to a more alien feel!

Submitted(+1)

This is a great concept. I am interested in how the buffs will work. The player's motivation to plant their cultivated seeds from the Biodome into the real world could offer a poignant choice, depending on the narrative or mechanical tradeoffs your team designs. Thanks for sharing!

Submitted(+1)

The art assets you have so far are quite impressive! I like the scope decisions you've made so far (starting with one biome is def a good decision). I'm not entirely sure what the specific genre and mechanics of your game is but the artistic (visual & auditory) direction is looking very promising! Looking forward to seeing how it all turns out!

Submitted (1 edit) (+1)

I think this could be a really interesting project but truthfully I think this game might be reaching the very ends of what could be done in the scope. I think the idea of cutting biomes if they cause scope problems is a good idea and should be something you continue to do but I think at a per biome basis could be overwhelming to fill. Also I think the tiles are great I feel like the character design comes off as weirdly proportioned in terms of pixel size.

Submitted(+2)

There is a really strong and cohesive concept here, especially with the environmental restoration being expressed through the player's moment-to-moment decisions, rather than being limited to narrative exposition. The art and audio direction do a good job supporting the intended movement from isolation and damage to connection and recovery. I recommend prototyping one thought-out plant relationship before expanding the system. The art direction is so strong already and I'm looking forward to seeing how the mechanics work out.

Submitted(+2)

it's a little vague what the moment to moment gameplay will be in this project, passive buffs are mentioned, but what are they buffs for? what does the player get up to while exploring the world? it's probably something that you guys have already thought of, but it isn't written down which makes it a little unclear as an outside observer. the current assets look really solid though, and i can envision a future where this game is really good and impactful.