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A jam submission

The Last SeedView project page

Travel through a sad and dying world covered in fire. Explore location, talk with NPCs, and find your last hope: a seed.
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Play The Last Seed

The Last Seed's itch.io page

Results

CriteriaRankScore*Raw Score
Audience#24.6674.667
Overall#34.4764.476
Aesthetic#44.8334.833
Impact#54.3334.333
Theme#64.6674.667
Production Plan#104.3334.333
Scope#114.1674.167
Concept#184.3334.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The concept for this game is wonderful! I overall love the aesthetic and I am super excited to play the finished product!

(+2)

The concept art for this game immediately caught my eye. I love how the art direction compliments the overall theme.  I also have a personal love for point and click adventure games and believe that they are an effective way to connect with your audience and tell an impactful story.

Submitted

This is a thoughtful and imaginative project with strong artistic vision. Wishing the entire team the very best as you bring The Last Seed to life—may your creativity flourish and your development journey be as rewarding as the story you’re telling.

First thing I love how the page burning system sounds looking forward to see how this is implemented. The visual style choice I think fits the topic very well. Although I am not big on point and click games I do like puzzle games I am interested in seeing how the interaction in this game will be. The impact and theme sounds good I think the importance of trees and the negative effects of deforestation is very important.

Submitted

The aesthetic and concept art is great and give it a very unique feel. There's a clear and understandable visual identity, which makes the visual metaphor of everything burning feel more impactful. The scope seems pretty heavy, but I wouldn't doubt that it could get done. I'd love to see the finished product of this, it seems like it will become a very charming game.

Submitted

hi. this seems really cool, and i absolutely love the visual style and aesthetics of the game. i also appreciate the sense of play and engagement with the issue of complacency. the puzzle dependency chart is very helpful for me to feel like i have a sense of the maze of the puzzle and how act one of the game will function. i don't know that i have as much of an understanding of where the game is going in act two, but i very much look forward to learning more and seeing where this goes. it's a very exciting project. thanks!

Submitted

I really like the aesthetic of the game so far, especially the screen burning away. I think the production plan is a bit unclear right now, but I think the scope is very reasonable. The gameplay is a bit vague, but I like the concept you are running with.

Submitted

I think of concept of the screen burning away is amazing and innovative. I was scared of your scope when I initially heard of multiple acts, but you've done a good job with limiting the acts to keep your scope reasonable. I'm interested to see where you go with your project!

Developer (1 edit)

As part of the team I cannot rate this one of course but having joined last I might still add a few thoughts:

1. The concept is great, I really like the overall game design idea
2. Solving puzzles in an interactive vivid world is what drives the immersion - also a great approach for a story based game
3. Deforestation is a topic with high impact, governments are already trying to fix this by adding Climate  Regulations that sadly are often abused being simply on paper and not fulfilled in reality. Theme A+
4. The Document is very well structured and gives an easy overview to imagine and understand the final product.

BUT:
This game does not offer a realistic solution. Or at least the impact of the suggested solution is not well transported. Especially having the fires as a major theme happening there is nothing to solve the problem throughout the game. It could help to give the "plant a seed" idea a bit more room displaying it does help to regrow healthy fields of plants and repopulate strolling animals.

Submitted

Having the game burn away as a result of you taking too much time is such a cool idea and really compliments the themes you're going for. Everything here is insanely solid and the art concepts are gorgeous as well. The only thing I'm a bit concerned about is how the Page Burning Timer (tm) would work in game based on how much it wittles away at the screen a time but that's something to do playtesting with more than anything. Additionally, your production plan seems rather barren and too simplified to follow but that may be a personal thing. Super excited to see how this comes to fruition!