I’m curious why this was cut… I always thought it was a cool idea. Was it just too much narrative bloat - yet another variable in an already overcomplicated pile of code? Or was there some kind of functional reason why it no longer worked for the story?
I had two updates in a row for the IRL transformation content, but neither release was popular with supporters. At the time I was very dependent on Patreon/Subscribestar for my bills, so I set it aside to focus exclusively on the in-game content, which was much (much) more popular. And I just never returned to the IRL stuff afterward.