Looking for:
- Programmer (GODOT)
- 3D character modeler
- 3D NPC Animator / Rigger
Project: BIO-YIELD. We're an indie team of 11 developers currently working on BIO-YIELD, a narrative-driven FPS RPG built in Godot.
Current team : • 2 Concept Artists. 1 Weapons Modeler • 1 Technical Environment artist • 1 Level Designer • 1 Sound Designer/Composer • 2 Writers • 1 Programmers. 1 FPS Animator. • Producer/Creative Director
The Game: BIO-YIELD is a wide-linear (level-based) immersive FPS inspired by Fallout, Halo and Prey (2017). Set in a dystopian cyberpunk city run by elites from a pharma conglomerate, players navigate dense, open-ended environments using firearms, improvised tools, experimental drugs, and bio-enhancements. The game emphasizes player choice, resource scarcity, emergent gameplay, multiple endings, and reactive AI systems.
Target campaign length: 8–16 hours.
Target demo release: Currently we are concluding prototype and moving onto first playable.
So demo release is target between end of 2026 or after the New Year 2027. We're a rev share indie team and understand contributors have real-life commitments, so we're flexible with deadlines and workload expectations.
Compensation: Rev-share. Revenue split will be discussed and adjusted based on overall contribution if the project is released commercially.
If interested, you may respond here, or email me at azzah.alsagoff@gmail.com.
THANKS!