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simplyscarlet

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A member registered 64 days ago

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hey! please add me on discord so we can discuss further: simplyscarlet71

**Looking for:** 

1. Programmer (GODOT exp or willing to learn Godot).

**Our talents:**  We are a team of currently 10:  concept artists, 1 level designer, 1 FPS animator, 1 sound designer/composer, 1 Weapons modeler,  3D tech/environment artist, 2 writers, 1 senior programmer, 1 creative director/producer 

**Project:** We are making a narrative-driven, level-based FPS game (in Godot), inspired for Fallout, Halo, Prey (2017).

The game would have a focus on drugs and addiction being part of the main mechanics of the game. You’ll navigate dense, open-ended levels using a mix of firearms, improvised tools, drugs and experimental bio-enhancements. 

Systems interact dynamically with environmental hazards, AI/NPC behaviors and resource scarcity forces you to think creatively rather than rely on brute force. You can approach objectives through stealth, manipulation, or direct combat, with each decision shaping how situations unfold. 

The game will have 3 acts, multiple endings. Main campaign will range between 6-12 hours gameplay. 

**Responsibilities**

- Develop a limited-slot inventory and quick-slot system

- Create player feedback systems, such as damage indicators, status warnings, and interaction prompts

- Develop a data-driven player status-effect system for consumables, injuries, temporary conditions, and their effects on player stats and abilities

- Balance effect duration, intensity, stacking, decay, resistance, and recovery


**Length of project**:  we are currently preparing the first playable & demo, targetted for EOY 2026. (But we are not pushy with deadlines)


**Split %**:  if game is released/published  & generates revenue, split will be discussed based on level of contribution 

**Contact method:**  DMs here or email at azzah.alsagoff@gmail.com

(2 edits)

Looking for:

  1. Programmer (GODOT)
  2. 3D character modeler
  3. 3D NPC Animator / Rigger

Project: BIO-YIELD. We're an indie team of 11 developers currently working on BIO-YIELD, a narrative-driven FPS RPG built in Godot.

Current team : • 2 Concept Artists. 1 Weapons Modeler • 1 Technical Environment artist • 1 Level Designer • 1 Sound Designer/Composer • 2 Writers • 1 Programmers. 1 FPS Animator. • Producer/Creative Director

The Game: BIO-YIELD is a wide-linear (level-based) immersive FPS inspired by Fallout, Halo and Prey (2017). Set in a dystopian cyberpunk city run by elites from a pharma conglomerate, players navigate dense, open-ended environments using firearms, improvised tools, experimental drugs, and bio-enhancements. The game emphasizes player choice, resource scarcity, emergent gameplay, multiple endings, and reactive AI systems.

Target campaign length: 8–16 hours.

Target demo release: Currently we are concluding prototype and moving onto first playable.
So demo release is target between end of 2026 or after the New Year 2027. We're a rev share indie team and understand contributors have real-life commitments, so we're flexible with deadlines and workload expectations.

Compensation: Rev-share. Revenue split will be discussed and adjusted based on overall contribution if the project is released commercially.

If interested, you may respond here, or email me at azzah.alsagoff@gmail.com. 
THANKS!