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A jam submission

Mirror Bloom PathView game page

A delayed-mirror grid puzzle about holding bloom tiles inside two moving path tails.
Submitted by W5 — 6 days, 11 hours before the deadline
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Mirror Bloom Path's itch.io page

Results

CriteriaRankScore*Raw Score
Polish / Completeness#73.7143.714
Creativity#83.4293.429
Challenge Fit#9n/an/a
Fun / Engagement#93.1433.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The game is nice but I´d like to have some background music, there´s really something missing without that. The rest of the soundsystem, even if it´s not much - I like it. Cute and soft sounds, make this game so much more alive. 

The graphic is although a bit missing something. Maybe it was just because there was only one week of time, I can really understand that. Anyway the graphic makes it kinda unique so it has something very good to it. 


You´ve spend your time in making a nice user interface that shows a lot of cool stuff when you click through it. That´s worth a lot and something that I often forget so nice work with this game :3

Developer(+1)

Thank you so much for your valuable feedback!

The background music you mentioned is indeed great. During development, I only focused on the sound effects and didn't pay attention to the background music design. If I have the opportunity, I will add it in an update after the game's development is complete.

As for the visuals, I initially wanted to go for a minimalist style to finish within the limited time, but I really appreciate your honest feedback. Understanding what players find outstanding (and what's lacking) is really helpful. Thank you again for playing and your encouragement!

Submitted

Very clean game  and UI. The only visual change I would suggest is a bigger contrast between the normal level tiles and walls. You did put in the effort to individually introduce each of the mechanics to the player, which I applaud, however I feel the game could use one or two medium difficulty puzzles.  I intuitively solved the first 10 levels and just hit a wall on the final one, only managed a two star solution in the end.

Developer(+1)

Thank you so much for playing and your detailed review! I'm glad you found the interface clean and the mechanics explained effectively—that's exactly what I was focusing on.

Your point about the contrast between the tiles and the walls is excellent. I understand that this can be confusing, especially in later levels. I'll keep that in mind and improve it in the update!

Your description of the difficulty curve is also completely accurate. I did encounter some difficulties while designing the levels, and I considered adding extra mechanics to increase complexity, but I ultimately abandoned that idea.