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I'm interested in whether the metroidvania aspect of the game will interact with the narrative regarding the environmental impact of data centers in a way that will feel cohesive. I think the premise does a good job of inspiring intrigue and curiosity, but I also feel like I'm not sure what to expect due to the openness of said premise, such as some core gameplay mechanic that would further my interests, or even larger motivations for the player character's desire for the data center's destruction, if the narrative was to be a bigger part of player appeal. That being said, the framework is well set up for an interesting project, and the scope feels like it is appropriate for the given context.