Yeah, that's what took me so long to release, there is one fix I can think of (moving the room entity to the other side of the room) but that would mean I would essentially have to redo all the animations and room placements. If when I try the fix it works, I'll update the mod with the patch, but for the time being I removed any non targeting flying enemies from those rooms, which should (hopefully) stop any hidden attacks from ruining a run.