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candlelit dinner's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of Themed Item | #8 | 3.771 | 4.000 |
| Mechanics | #15 | 2.946 | 3.125 |
| Overall | #16 | 2.923 | 3.100 |
| Direction | #20 | 2.828 | 3.000 |
| Visual Creativity | #25 | 2.946 | 3.125 |
| Audio Creativity | #34 | 2.121 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Pretty solid, but could use a little more movement to the candle methinks. Maybe some squash and stretch when jumping and a slight tilt when moving? In any case, nice work!
Really cool pixelart intro and really nice use of the candle!
glad you liked it
There were so many things I didn't expect! Playing as the candle was definitely not one of them. The platforming challenges were really fun, and I definitely wasn't expecting such a sad ending. Poor little candle!
glad you liked it
The candle concept is really good! :-) The platforming is also fun. It could use coyote jump tolerance and some minor anti-frustration optimizations, but that's mimimi... The demo is well done and makes fun to play. I hope you have the motivation to make it a full game with lots of cool levels. I hope you have good ideas regarding the levels, such that each level provides a different candle "hack" to solve it. I hope you have ideas for more cool elements aside from the moving platforms and narrow passages. Keep it up. I love it!
hi ludo, glad to see u again, i will take ur advice seriously
Cool platformer, plays well, and sticks to the jam theme.
glad that you liked it
10/10 for the idea! I like games with new ideas. The graphics and feel of the game is nice.
The jump could be a bit slower - same distance, but just slower animation/physics - it would make it even more relaxing and the candle is quite light anyway.
Well done. A complete demo :-)
i will toggle the jump and see how it feels, it does sound like a really good idea.
Why "toggle"? Just make it slower I thought? Or was that what you meant? (Sorry for asking)
yep thats exactly what i meant, i already uploaded this change with some new levels after beating the story just today.
OK, tried it out. I would still slow down the jump even more, but that's a question of taste of course. It's definitely better now, and I even played the new level :-)
If the levels get greater, one might need some hints / map / compass or something to help - just an idea...
i lowkey did it intentionally to mimic the darksoul1 map design.
I love it but I find it a little weird that there is no penalty for falling in the black pit in the bottom level. I also feel like there should be some kind of reward for the middle level at the end(that blank floor). It is BEAUTIFUL otherwise! Absolutely amazing animations and lighting and very creative overall!
ahh, ima fix that, i put hard floor there so its easier for testing lol. and i forgot to remove em. yes, im planning to put stuff in the middle level, althrough i didnt even intend it to exist in the begining lol. for the next 5 days i will work on level designing and stuff, but i also want every player to see the ending easily.