Love the game. It feels good to hit enemies even with minimal juice. Good balance between amount of damage and effort.
Got stuck like this twice on the queen level. After that the level reset, which was a nice catchall.


Please check out The Wick in the Mist
https://cgpepper.itch.io/wick-in-the-mist
Thanks for the feedback, i really appreciate it.
There might be a bug with deviation calculations, i'll retest. It definitely should not be frustrating.
For this jam, these 5 tutorial levels are the full scope. I wanted to see if i can take the most basic game mechanic and make it work without anything else. In the next jam, i am adding motion. After that rails.
The game would give you specific trick instructions on the fly that you have to execute quickly.
For example , you are in a halfpipe, before you go up, the game tells you Spin 180, then you land, go to the other side, Kickflip, then backflip, 540, kickflip 180. That is the general idea.
if you have any suggestions, please feel free
I am looking to collab with anyone who can contribute.
The game that i want to "bring back to life" is one of my previous Jams https://cgpepper.itch.io/the-fish-that-could-fly
It's about a fish that wants to fly, so it hops on clouds and does freestyle tricks
this time, i am thinking that it's a rocket that is jumping from the moon, bouncing from different planets.

I do work full time, so can only do a few hours a day. So the scope and time commitment is limited.
I develop in Unity