Impressive that you made all this for the jam. The game feels very smooth to play and is decently fun. Great work!
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EVO_GEAR's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| POLISH: What is the overall quality of the game? | #14 | 4.189 | 4.189 |
| FUN: Is the game enjoyable to play? | #17 | 3.784 | 3.784 |
| THEME: How well the theme is used? | #81 | 3.324 | 3.324 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Impressive quality! Although it was bit buggy for me sometimes the screen becoming black
Really fun! I was kinda hoping the shell would let me fight back against the distortions somehow, but I'm still happy to have beaten it.
I really like the game, especially the fact that you have 3d physics with decent vehicle suspensions and all.
But I couldn't play because of some really nasty bugs, There were frequent white flashes when i was playing on chrome, like some sort of plane above ground, I think that's supposed to be a fog? But that's not the game breaking bug. When i into the world, after about 15 second or so, my screen suddenly fades into black. It's playing some sort of transition animation similar to one when you first enter world but its just black with seemingly no way out. I can still see the white rectangle marker pointing at spawn, and i think i can move around the world. So I'm still in the world and can move but i'm just blinded.
I also tried on Firefox, which didn't have the same graphical problems. But it had this problem where I'm unable to aim the camera because even the slightest mouse movement causes the camera spin at mach 10, completely rendering me incapable of looking at the direction i'm going.
nothing in the console that resembles an error.
I'm using arch linux + sway, with an AMD CPU with no dedicated GPU. My chrome is quite old, haven't updated for at least 6 months now.
OS: Arch Linux (kernel 7.0.12-arch1-1)
CPU: AMD Ryzen 5 3500U
OpenGL renderer string: AMD Radeon Vega 8 Graphics (radeonsi, raven, ACO, DRM 3.64, 7.0.12-arch1-1), OpenGL 4.6, Mesa 26.1.3
RAM: 16 GB
Browsers I tested:
- Google Chrome 128.0.6613.137 (Which I will delete right now because It's an old version and now there's a public record of me having a vulnerable old browser. I refused to update ever since the manifest V2 sunset)
- Firefox 152.0.1
So, old chrome is to blame for the GFX. As for the mouse maybe some DPI issue? I assumed that since the game is locked at 60 fps there wouldn't be mouse delta issues but it seems there are :(
Thanks for the detailed report! If I manage to find some sort of fix I will try to update the build later. And for future games I will always include a mouse / input config options.
Oh wow. So it's definitely not the shaders - I can see the fog just fine in the far away objects. If it's always around the vehicle then perhaps it must be something related to the fake distance shadow I used, but that one is a small area around the vehicle (~2.5 meters or so). The plane is a very large object but it doesn't have that level of geometry to fail like that. Near camera clipping wouldn't do that either. The full black screen is a total mystery to me, probably a transition bug but humm. Sorry for the issues :(
I like the graphics and atmosphere
I didn't quite understand what is win condition and what should I do, but overall the driving mechanic and inventory is quite promising
idk why, but my first thought with this game was about Vangers, it have similar vibe
Thank you! :)
The end goal is to get all upgrade levels to build an "SHELL". My idea was that after extracting enough resources you can turn the vehicle into a spaceship and leave the planet. I had no time to implement none of those so now all you get is a win / end screen. I didn't know about Vangers but it looks cool, I will check it out!










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