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BadRAM

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A member registered Mar 02, 2017 · View creator page →

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I walked backwards out the door and fell into the void forever, 10/10

Great work! I love tool development. You should make sure this is bundled into the full project somehow.

This is really nice! Restarting at the end and seeing the difference in color from start to finish was really surprising, I had no idea it'd changed that much. I really like that the trash in the back of the boat is the actual trash you picked up, it reminds me of katamari damacy. I think it'd be cool if different parts of the level had different types of trash so you could tell where you've been from the contents of the bucket, or maybe have a score bonus for dropping a load of only plastics or only metals.

This rules, I only wish there were a little more schmovement, like being able to double tap in a direction to dash, or attack while holding forwards or back. Still, the animations have so much personality it's hard to complain. Great work!

cool music! I felt like I should be able to shoot on every beat but was a little disappointed in that regard. The intro cutscene and art is compelling, and the core mechanic is clever, but I felt it was let down by poor feedback in combat. How fast do I need to click to keep shooting? Did my bullet hit the enemy, or the wall next to him? How close can I get to a bullet without being hit? The answers to these questions were unclear even after playing the game for a few minutes, which made the gameplay frustrating.

wow this is awesome! Really hard though, my best is 504. I found the fullscreen tilt a bit nauseating at first, it could definitely be toned down a little. It feels like obstacles usually appear too late for me to react to them, I wonder if the game would feel fairer if the screen were wider, or if obstacles had indicators at the side of the screen showing where and when they'll appear.

I love this, although I couldn't figure out how to predict the wind/magnetism/gravity

It took me a minute to realize how spellbuilding worked, but once I got it it was really fun! I got to wave 22 with dbl-damage x3 + large, I don't know if there was anything better.

This game is so good! I love that the level numbers are hex :)

This is a really good puzzle, great work!

Great presentation, but without dynamic levels there's really nothing for the player to do. Also, with wires that can go from anywhere to anywhere the hex grid doesn't really matter. I'm not sure what the special punishment for lazy programmers was.

Cool idea! My friend who really likes the Hex Casting mod for minecraft was drawn to this game.

I was thrilled to see a box3d entry! My best time was 1:47.

I pressed ctrl+r to reverse a pipe and it refreshed the page in firefox :'(

I set myself the goal of making my favorite ascii letter, BEL (0x07) but I couldn't get the EUV to output anything but pipemakers, so I couldn't access any of the math/logic machines to make it happen from the supply I had.

Shipping is half the battle, good work!

I've been working nonstop on Nestphalia 1401 in raylib C# for the past year, so I have a lot of patterns to fall back on and helpful snippets to steal. I love C, but I think I'd need another decade of experience to approach the velocity I have in C# right now.

I made a perfect gradient

This is really good! My best score in timed mode was 4880, and I wasn't quite able to make a tier 4 gem. In unlimited mode I couldn't get much further, only 5110.

I think my only criticism is that I wish I could start drawing my next merge during the clear animation of the last one, sometimes I had a combo in mind and felt like my inputs were being eaten.

A Qix type game! at first I was scared that the enemies would be able to damage my trail, but it ended up being plenty difficult without that. Great work!

Really fun! I was kinda hoping the shell would let me fight back against the distortions somehow, but I'm still happy to have beaten it.

This is such a cool concept, it reminds me of magicka. My favorite spells were box-honey and box-box

This is so cool! At first I was expecting it to be like Darwinia, but it's got a unique thing going on that's really interesting.

Cool puzzle concept, it reminds me of the classic flash game Bloxorz, but it's got a distinct identity. I think a more fleshed out game based on this puzzle mechanic could be really interesting.

It's so cool to see a 3d game in this jam, great work!

Over so soon? I was just getting the hang of it!

I think the wand dipping was really good! The issue wasn't that there were too many controls, more that they were too far apart on my keyboard. using Z/X/C + arrow keys would be a lot more ergonomic.

I also felt I outscaled all threats very quickly. I gave up after reaching 400 gold in the bank. Cool game!

Yeah I was a little worried that would happen, but there's not much I could do about it.

Reminds me of this other submission: /jam/raylib-6x-gamejam/rate/4753810

By comparison, yours feels a lot easier, even clicking randomly it seems like I can't lose unless I clog the board with unused queens. Playing that one first also conditioned me to misinterpret your bottom bar as a queue like in theirs, instead of as a bag. Eventually I also hit the Meadow Miracle/Queen loop, which softlocked my game.

Really clever idea! I saw the first screen and thought: "hah, a platformer with hex tiles, am I gonna bump up and down constantly on flat ground?" and was immediately pleased to see that was the case, and that it was a core mechanic of the game!

I didn't manage to beat the game, the puzzles were too tricky for me, and the control layout wasn't ergonomic. I kept forgetting which key was which and having to move my hand all the time distracted from trying to solve the puzzles.

I put black ink on the first platform and softlocked (?) 

Reset after that and got to level 7, cool idea! Reminds me of Tag: the Power of Paint.

Shinji's so cute! I was able to beat it fairly easily, although the last level fooled me a couple times. Good puzzle design!

I think the controls were a little awkward, I often forgot which button was which, and the character movement felt too slow.

I love being chair :]

I got ending A and ending B, not sure if there are more.

I beat it! It felt pretty long, I think it took me 30 minutes. Cool puzzle design, I ended up being able to win without ever using the delete ability, but I had to be careful not to back myself into a corner.

It's so cozy! Getting 100 honey seems totally out of reach though. Here's as far as I got, I think this was ~15 minutes of playtime.

Q-Bert! Great recreation, but I was immensely disappointed by the lack of sound for falling off the stage. would have been great to see this finished in time.