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Slime Out's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| FUN: Is the game enjoyable to play? | #40 | 3.429 | 3.429 |
| POLISH: What is the overall quality of the game? | #66 | 3.190 | 3.190 |
| THEME: How well the theme is used? | #80 | 3.333 | 3.333 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://codeberg.org/JacobBanta2/rlgamejam
Team members
Jacob Banta
Peyton Kellett
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Comments
Nice game for the time allocated for the jam. would have loved a better UI for the stats but the turn was very smooth and I enjoyed it quite a bit! Would suggest to automatically end the turn if there is nothing else to do as you do when Move + Attack (it felt very action-driven which I liked). Would like to revisit it after the jam if you add new stuff.
I also felt I outscaled all threats very quickly. I gave up after reaching 400 gold in the bank. Cool game!
Actually quite fun. For these type of games I like to have my selections move towards a build or player identify, here it felt like I just picked whatever gave me the most stats and won. However it's a bit hard to implement something substantial like that in a game jam environment. I like the game nonetheless.
Fun game, i agree with howeverice that balancing needs some work
I have no idea whats happening but its kinda fun
I think you have a good game idea here. the game is kinda fun at the start, but you can scale too fast and it will just get boring after a while. I'd recommend making scale relative to your stats. more health = enemies, more vision = enemies move closer etc.