cool music! I felt like I should be able to shoot on every beat but was a little disappointed in that regard. The intro cutscene and art is compelling, and the core mechanic is clever, but I felt it was let down by poor feedback in combat. How fast do I need to click to keep shooting? Did my bullet hit the enemy, or the wall next to him? How close can I get to a bullet without being hit? The answers to these questions were unclear even after playing the game for a few minutes, which made the gameplay frustrating.