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Hexxy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| FUN: Is the game enjoyable to play? | #45 | 3.323 | 3.323 |
| THEME: How well the theme is used? | #56 | 3.548 | 3.548 |
| POLISH: What is the overall quality of the game? | #78 | 3.032 | 3.032 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/dyl-alex/hex-code
Team members
Dylan Alexander - Developer
Joshua Owens - Art
Brett Walker - Composer
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Comments
This is really cool, I like the bullet merge mechanic.
Some suggestions:
Thank you for the criticism! All your notes are completely valid and the product of a somewhat rushed cycle.
My current goal is to rebuild Hexxy in Godot, so those items you listed I definitely am keeping track of and will be addressed. Thank you for playing!
Very nice, love the art!
Good job with this. I really like the art and music.
Cute, nice music. By wave 20 Hexxy was on mode ‘gotta go fast’.
Fun and cute! I’d like to see more enemies and more spells.
At this point it's Coughing child (goblins) vs nuclear bomb (Hexxy)
Lol balancing does need some work
The merging thing was really nice. I also loved the art and the music!
Thank you for playing! I worked with some really talented people for the art and music.
I loved merging.
i like the idea
Thanks for playing!
sick game, love the art & the gameplay is really well made .
very nice game, the merging of elements was very creative and fun!
got to wave 71
Merging the abilities is really interesting. This is a great first project. There is plenty of untapped potential in these types of games. You can use this game to prototype different ideas.
EDIT: my gf loves your witch.
Thank you so much for playing and nice words! I had a blast developing - I am not sure if I will continue this specific project but I agree that there is potential here.
Pretty basic, still cool though.
Thank you for playing! First ever project in c++ and first time ever using raylib, so keeping it basic made learning and getting used to the fundamentals a lot easier.
good luck on your journey. Be careful about LLMs, try not to use them until you've learned your way around the things hard way.
I personally used LLMs a lot to help with coding in my own project but that only worked out for me because I had past experience making things like you did here. The AI is very prone to making hot garbage if you don't put it under constant supervision.
I agree, ai is a great tool that I use for work but typically not for personal projects that I intend to use for learning/ am passionate about. AI was used in this project for the sole purpose of shipping a playable game. 95% of the code was written by hand referencing docs for c++ and raylib. If I had another day I would've been fine but I still had the webasm build looming over my head and really wanted to sleep last night so I felt I needed to fall on my blade this one time.
This was a fantastic experience. I am happy with the criticism and am excited to continue developing w raylib.
I had fun playing but somehow managed to click through both an upgrade screen and a game over screen while spamming the spells :D
One of the few low priority bugs that I couldn't fit in by deadline unfortunately. Thanks for playing!
Bit repetitive and slow, add more enemy types, make powers more common and add increasing difficulty
For sure, if I were to keep developing I would work on the balancing and add more powers, mechanics, and enemies.