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A jam submission

Folklore ReclaimedView game page

Stories change a lot. Can you reconstruct the original?
Submitted by FdRstar — 8 hours, 38 minutes before the deadline
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Folklore Reclaimed's itch.io page

Results

CriteriaRankScore*Raw Score
Implementation of Theme#14.5714.571
Creativity#54.3144.314
Writing#203.4573.457
Presentation#243.6573.657
Story#263.3433.343

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What is the name of your wolf/wolfess/wolves?
Chayon (+ Mura and Hekü)

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Comments

Submitted(+1)

This was the funnest submission! Not the funniest, but it was much fun. Both this and another submission did the Ace Attorney style UI, and I felt it was used better here. 

...I mean, you're going through folklore directly and making it (partly) yours. It's the folklorest (folklore forest) of the submissions. Can I rate it 6 stars for theme? Both stories were compelling, too... the only slight I could think of was the ending, it seemed a little rough, but you added humour there too...ah, Homeka. I don't know why he stand like that but it's so charming.

Super super good.

Submitted(+1)

A very interesting take on the theme of folklore; mixing together the idea of an ever-changing myth passed down by tongue, along with Ace Attorney styled cross-examinations to try and uncover the truth. What really intrigues me is that there's never really a point where that 'truth' is explicitly stated for the reader, and a lot of it is left up to interpretation because you have to personally deduce what in the "official versions" might actually be censored, versus what might be Chayon's own biases playing a part in their retelling. So, if you want, you're free to make Lulu a woman or one of the witches explicitly male, and still advance the story without having to be penalized. It makes it so that Chayon is sometimes an unreliable narrator, when they're probably just wrong about certain things-- like Lulu asking for a voice when they were first built, because the real Lulu was possibly mute. It kinda takes the whole aspect of 'cross-examining' to find the absolute truth, and flips it on its head, with you creating a new version of the fable instead, which I thought was really neat.

My only gripe with the story is that for a 'my wolf,' there's not really any focus on the relationship between Homeka and Chayon. Not that there really needed to be, since the focus of this story is clearly on the myths themselves, but I think there was a missed opportunity to get further insight on the old wolf's backstory and their personal grudge against the state, to really sell the 'censored history' angle that the game is going for. It would've also been helpful to get more insight on the main character, as well, I think, since he's pretty much a blank slate for the player to insert themselves into- and that's not a bad thing, I just would've liked to know more about why he's interested in the myths and legends, and why he (can be) so fervently accepting of the state's rewrites.

Mura showing up at the end to charm the main character also felt out of nowhere, but in the best possible way? I dunno, it was neat to see him make a reappearance, even if it wasn't the 'real' Mura from the stories lol.

Anyway, Folklore Reclaimed was a ton of fun to play, and I'd honestly love to play another game in a similar vein from the creator!

(+1)

Alright, last May Wolf '26 review! 

No sliding tile puzzles in this one. 10/10 no further comments.

...I suppose I should actually talk about this for real.

Very creative idea, as most FdRstar projects tend to be from my limited experience with them, and easily the one that best captured the essence of the theme. Not perfect necessarily, but this was still really well done and a great entry to close on. 

Implementation of Theme:

A+++. The whole thing is literally about how folklore itself is shaped and manipulated by its tellers and keepers for better or for worse. I'll get more into how that plays out in the "Story" section, but as far as implementation of theme goes, this absolutely crushed it.

Presentation/Writing:

Good, mostly, if a bit basic at times. No penalties for the use of stock assets in the folktale retellings, and this actually worked kind of well as a justification for using the same sprites, since folk figures can often be associated with multiple myths, as demonstrated by Mura and Urosa here. I want to give a special shout as well to the sprite manipulation with one of the witches gets caught in the snare. There wasn't anything wrong with the music per se, but it did seem weirdly loud without adjusting the settings and I thought it was a little distracting while trying to focus on the actual gameplay element. 

Text was mostly well proofread, though there were a few typos and instances of awkward phrasing that could've been things getting lost in translation. Tone was generally kept light throughout, though there were a few instances where I wasn't sure just how light we were supposed to be. There are some pretty heavy themes in the subtext here, and Chayon occasionally gets pretty heated about them, which makes gags like the wrong recorder picture feel a little random. Not really the biggest issue, but maybe that was some of the language elsewhere not conveying the tone the way it was intended instead.

Story:

It's a bit interesting to me that the game page for this entry states one of the central conflicts of this story, "The new generation doesn't know their stories aside from the "official" version that had been purged of anything deemed controversial," so explicitly, while in the VN itself this is buried in subtext. I prefer the latter approach, since it gives the reader an opportunity to learn and infer more about Chayon's traits, history, and biases as the process continues, but I also wonder if the reader is supposed to have that background in mind, and whether some might miss it if they were just downloading all the jam entries and didn't read that description. 

That all said, I think the complexity of folklore and the way it can be handled by different groups of people is well represented here. It's hard to know what the true "original" story is, with the archival versions incomplete and mostly focusing on adherence to religion, the "official" versions censoring or changing certain details to enforce the state's values, and Chayon's versions incorporating some of their own personal biases, experiences, and grudges against the state. 

I think it's interesting that Chayon's accounts of the tales sometimes mirror this theme within the folktale itself. In the archival and official accounts of the inventor and the automaton, the story is about maintaining control and the consequences of giving too many concessions to your creation, whereas Chayon's version is a defense of individual liberties, regardless of if the way someone chooses to use their freedom is what was envisioned by their creator (e.g., society) or not. Clearly Chayon takes issue with the characterization of witches as untrustworthy or evil as well, seeing them as a stand-in for being "othered" by a discriminatory government. That said, and maybe this is one of the things that kind of got lost in translation, but Chayon's moral of the second story doesn't really make sense to me either? Like "making people do their work" sounds kind of... overseer-y? I wondered while reading this compared to the other options if a better conclusion might be something like "cooperation is always better than being selfish". It's also never explicitly stated what Chayon's exact trauma is, but I did find it interesting that characterizing the witches as "charlatans" gives you an immediate bad end, though given the fact pattern of the story, this might not actually be the worst takeaway since while Mura was doing all those fetch quests, the village was still suffering and maybe he should have considered finding a third opinion. 

With all that said, I think there's some healthy nuance in the story's approach to Chayon as well. It's worth noting that you only get the special Mura ending if you push back against Chayon past a certain threshold. There are plenty of details in these stories that aren't all that important, like whether the witches needed flowers or mushrooms, but some of the changes made to the tales are Chayon trying to inject their own ideals to be normalized throughout society, which in itself isn't materially different from what the state did. It's up to the next keeper/teller of the story, in this case Homeka, to determine what's appropriate to keep and what should be corrected.

Creativity:

Not sure what else I can say for this category that hasn't already been said, but of course full marks here. This was a great implementation of the jam theme in a VN that also incorporated some unique gameplay elements to get its core themes across. Really great work here.

Final score of 10 adult Pinocchio puppets with functioning dicks out of 3 Geth that also have functioning dicks. 

Developer(+1)

Thanks a lot for the review, it’s very comprehensive!^^ It’s really interesting to read people’s thoughts about themes and all, especially with parts I didn’t consciously write that way. I guess it’s the kind of things that can happen when you write with a theme in mind. (As for the tone, I might like mixing up humor and somewhat serious stuff a bit too much…^^)

It almost makes me want to apologize for sliding puzzles…^^

Submitted(+1)

I will be offended if this story doesn't end at least in the top 3 for Implementation of Theme, arguably one of the best submissions that uses the theme to tell its story.

The concept of reconstructing old stories with ‘facts’ and fables to find the ‘real’ story works perfectly with the gameplay mechanics—although maybe I’m a bit biased because I love logic games, but shh—it is interesting to see how much a story can change across time, seeing how, in cases, their messages and lessons can be completely different. Also, it brings the question of: if logic and deductions are actually useful to discern what is real or not, ignoring in the process that there’s not a real story to begin with.

Both stories were compelling, and it was more interesting to see until what point you can chop and disregard the stories, forgetting in the process the original message from them.

Submitted(+1)

Probably the most "folklore" of all the entries, but that likely doesn't even need to be said. I liked the take on the theme, and it was nice to add an interactive segment. The biggest question I'm having with all of it though is "what's the point?". As far as I can tell, you can always present what you feel is the finished version of the story at any time, and the only thing that really changes is Chayon's reaction to how much you changed. I didn't seek out all the endings, to be fair, but it's hard to be motivated to go for the completionist run, because there are tons of possible combinations, and my own logic failed me because I kept trying to "prove" that the two witches are the same, but nothing I presented worked, so I just gave up on the story altogether. The stories themselves are mildly interesting, as most folklores tend to be, but again I fail to see the purpose of changing them to begin with. I didn't get to see a big revelation that would justify the changes and make the story feel complete. I guess the lesson I walked away was "you can just tell stories however you want". Perhaps I'm missing something big and being a tad unfair by not expending the extra effort to "solve" the game, but honestly I feel like that's partly because there's no "lose" condition. You can always present any version of the story, and there's no incentive to ensure it's what the game perceives to be the correct one. So... yeah. Mechanically, it's really cool that this Ace Attorney-like functions at all in Ren'py, and I appreciate the usage of the basic sprites. It's just that right now it comes off as more of an experimental toy than a satisfying tale.

Submitted(+1)

FdRstar's games are always so technically impressive, I find myself praising that over everything else. Therefore, allow me to start with this: Folklore Reclaimed has perhaps the most inventive use of the Folklore theme I've seen in the Jam so far. More than being a technical marvel, the "Cross examination system" is employed to support an engrossing exploration of the nature of oral traditions. It combines queer erasure, dominant narratives, ageing, and other ideas to create a cohesive analysis of fictional cultures without having said investigation overtake the narrative. A lot is left unsaid in all the best ways, rewarding those who consider every bit of information given within and without the tales. That said, I do think this suffers a bit from flatness of its characters. The game can get away with this for the characters in the old stories, but Chayon, the wolf, and especially the MC came off to me as one note. Looking back on the two other games I've played from this dev, I do believe there could have been more love giving into making the MC more of their own person. While the wolf gets some of that affection, but I ultimately found what we get lacking. Folklore Reclaimed is such a joy in almost every other front, though.

Developer(+1)

Not a “certified good time”, I have failed! Thanks for the kind words. I do agree the main characters are not quite as fleshed out as I would have liked. (Also, I’m running out of ideas for gameplay or what not to add to VNs. We’ll have to see if the next game jam gives me some.^^)

(+1)

This one was pretty fun! The main premise of this VN is that you have an old person retell old folktale stories, but then the protagonist questions how accurate they are, using the power of primary sources, adaptations, and logic and reasoning. It plays like a courtroom case in the Ace Attorney games, so if you ever played those games, you'll be very familiar with this type of gameplay. The folktale stories themselves are very reminiscent of classic mythological folk tales, and the different interpretations the player can go through add some uniqueness to each playthrough of the VN, while also being a commentary on how there are usually many different versions of ancient myths, which is pretty neat! Art's nice, and the animations are quite quirky and fun. I do have one minor gripe in that Chayon can get annoying at times. Sure, the character overall is charming and quirky, but the wolf can be pretty sensitive if you question the old animal too much. And while sometimes it's understandable, it is annoying that you can't get a retelling of any of the folktales that's completely divergent from the telling the senior citizen gives you. And while the oddities can be endearing at times, like with the insistence that the robot wanted a cock (it makes sense in context), it does feel like the canine is projecting personal identity, nostalgia, and biases towards these tales and being hesitant to admit that they're being twisted, which can be frustrating. The set-ups are also kinda abrupt in hindsight. Homeka gets invited to a cool person's house and then is like, "Cool story oldie, but everything you knew was a lie". Overall, I enjoyed this VN, and I think I liked this one a lot more than your previous May Wolf. Good job!

Submitted(+1)

'Folklore Reclaimed' is a delightful little game experiment about reconstructing a story when all the tidbits are from so many different perspectives. The main game play loop is taking the two folklore stories, and comparing the different versions of them to point out contradictions, to hopefully come out with the 'correct' one. It's a neat concept that takes inspiration from games like Ace Attorney, and there's a surprising amount of breadth to the stories and how the reader can interchange the details of the text.

The story framing is that we're a college student doing research on old country folklore, and we are going to talk to an old man in a remote village. What little time we spend in this set up is just really well detailed and gives so much personality to Chayon, the elder, and just how much backstory the old man has and how much it shapes the way he speaks and responds to the suggestions from the 'official' stories. The stories themselves are this one about an inventor the mechanical body he builds for his late lover's soul, and the tale of two witches who need to be made to work together to solve an illness coursing through the village. What I appreciate is how Chayon's got a particular bias to the way he tells his stories, as they're full of progressive ideals such as same sex lovers, explicit depictions of sex, and happy endings, while official stories tended to lean towards erasing some of the mystical parts of the lore, like making the witches charlatans and instead relying on medicine and doctors, and then the archival texted which heavily referenced a lot of divine intervention from the gods themselves. Eventually, you either change too much and the old man kicks you out in anger, you change too little and he sends you off, or push back just the right amount to run into a hot wolf guy before going to the lounge.

I've used the word delightful, and I think that encapsulates how I felt playing this game. The bright music, the pleasant setting and the low stakes just make this a cozy game to see how much you can play around with the story structure. It's kinda crazy coding all the replacement story stuff as well as making the whole "replace text scene" work, so I was surprised at how well it ran. The writing, with it's surprising depth, was particularly simple in the end. I did get a few good chuckles from how horny you can make the stories, but once you get beyond the initial amusement, there's not much more to explore with the story, as it ends after two folktales.

The folklore element is front and center, as it grapples with the whole concept of passing down stories from your old country, and how sometimes those stories can get twisted by cultural shifts, or can be lost to time or bad memory. Still, it's worth preserving and remembering those as best as possible. The creativity is always fun to see with actually getting custom folk lore tales, with different details coming in and out, and letting the reader pick them out, looking for those contradictions.

It's always fun looking forward to an FdRstar production, cause they always remember the 'interactive game play' element of a visual novel, either devising a maze game, mini puzzle games, or in this case, a contradiction finder game. As a result, the amount of enjoyment you derive is based on how good you are at grasping what you're supposed to do, and the reward at the end. There's no crazy secret ending, just a couple of cute endings, which I appreciate not trying to figure out what the 'right' solutions are. It would go against the theme of the game if the was a 'right answer'. Plus, the narratives for his games are always interesting, since there's so much thought and world building put into them. I love the proof of concept approach to the game jam, and it's always neat to see what kind of stories can be told interspersed with game play. Part of me wants to see what kind of experience could be carried with more focus the narrative, but also, I wouldn't want to take the love for putting in game play elements away from them. It really is such a difficult balance.

Developer

Thanks a lot for the review! It’s really nice to see what I wanted to convey come across.^^ (Just one correction: Chayon is non-binary and uses they/them.^^)

Submitted(+1)

I really love the use of implementation of the theme! How folklore changes between person to person, as well as colonization, is one of the most interesting things about studying it, and the dynamic of a modern student learning (and contrasting) from an elder is really endearing. Plus as someone who doesn't really enjoy gameplay in vns, it's nice to have one that has no fail state. 

The story otherwise was sweet and simple, I like the little tidbits about the two characters, and it would've been nice to get more of them, as I think they're both more interesting than the stories presented. Also thank you for Chayon. Having a clock nonbinary character just about KILLED the cis people in my reading group, so job well done! I just wish they were a little less obfuscated by the gameplay. 

Developer

Thanks for the nice words! I have no idea what “clock” means in this context though…^^

Submitted(+1)

clocky* my bad. But it just means that someone is visibly trans! I just like that they're not an androgynous twink but an older person with facial hair. 

Submitted(+1)

This is probably one of the more creative uses of the theme, and I really liked it. I'm a sucker for investigative-type games. And this is another distinct type of VN coming from you, which came out very well. The concept of history/stories being told, rewritten, changed naturally based on personal belief, bias, ideals, memory, and agenda is something that I, as well, thought of when thinking about this theme.

I liked the story told, and I did not expect there to be two, which was pleasantly surprising. I don't have much to say other than me really liking this a lot, and if there are any issues, it would be spelling errors like "responsability." Also never heard of Mx used as an honorific before, and my unwoke ass thought it was a misspelling of Mr so that was a good lesson learned.

Also heck yeah, trans rights. 5, 5, 5, 5, 5.

Developer(+1)

Wow! Thanks for the praise! Happy to see my ideas came across. I should be more careful about writing English words like I write them in French. It works most of the time, but I guess it is “responsible”, so…^^ And yeah, trans rights!^^

Submitted(+1)

What an incredible implementation of the theme! The gameplay elements I've come to expect from FdRstar are here in full force, with a really creative gimmick of rebuilding folklore from scraps - which isn't to say that it's just a gimmick, of course - the gameplay melds in well with the story's themes about how folklore changes over time, and how it can frequently be "sterilized" by ruling powers in order to enforce societal norms and rules (such as changing a homosexual lover into a woman).

The gameplay was a bit hard to wrap my head around at first, but once it clicked it felt quite intuitive - albeit with some trial and error to figure out where exactly to place my refutations. 

My only complaint here is that I would have liked to see more of an overarching narrative surrounding this - I really enjoyed seeing the recurring characters between the two stories you rebuild over the course of the game, and I would have liked to maybe get a bit more context for them. That said, I can imagine that it was quite hard to implement the mechanics during the jam period, so I understand why it feels a bit short in this regard.

Still, this was a great experience, and just like in last May Wolf, I think this was a fantastic example of how to implement gameplay into a VN! 

Developer(+1)

Thanks a lot for the compliments! I could have added more to the story if I had been less lazy in the first half of the month… At least I got my shit together in the end and managed to finish it.^^

(+1)

Reminds me of the old "choose your own adventure" books. Very clever and fun, making your own twist to the story! Give this a read and try to spin the tales. 

Developer

Thanks for playing!

Happy that you liked it. I don’t really see the “choose your own adventure” book connection, though.^^

Submitted(+2)

I really liked this! I wasn't expecting an ace attorney style of game play, but it was fun to change the stories. The story telling parts with the animated sprites made me think I was watching a puppet show. My only critique is that I found a bug after the first story where the axolotl god stays on screen after the story is done, but besides that I had fun with this game.

Developer(+1)

I thought I corrected that! T_T

Thanks for playing! The puppet show feeling was the idea yeah, glad I got it across.^^

Submitted

Going the Echoprojectian academic feesus writing way, aren't you?