Very cool game, nice use of perspective, the only downside is that it was short. The last level was indeed challenging (in a positive way).
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Hexa Space's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| FUN: Is the game enjoyable to play? | #9 | 3.957 | 3.957 |
| POLISH: What is the overall quality of the game? | #27 | 4.000 | 4.000 |
| THEME: How well the theme is used? | #39 | 3.761 | 3.761 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/molor824/raylib-6-gamejam
Comments
This game is so cool! I really like the mechanic of switching the perspective to complete the level. I just wish there were more levels.
last level was very cluttered, meaning I didn't know where I could and couldn't move the cube. I don't know how this ties into the theme? Using the arrow keys to move to the next level is a very odd choice, should've been space bar or just clickable. The mechanic is pretty cool though
I don't understand how does this game meet the requirements for the theme?
Super cool, the only issue was it's hard to see which wireframe cube is in front if there's more than three stacked on each other. Otherwise it's a super solid game idea.
A banger. The only little issue - on last level I didn't understand where I can move and where I can not sometimes, and I think my last few moves was made fully random.
But overall - a banger from all perspective. Idea, fun, polish all are great.
Very interesting concept. I really enjoyed it. For the last level it wasn't completely obvious to me where I could move the cube, so it took some time. I'm not sure if there's any way to make it more clear, but overall I'm very impressed both by the idea and the execution!
Really good design and well done! Like the mechanism and the move of camera is smooth!! one thing could be improved is that the bakcground music is bit too loud and distractive



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