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5 floors later still no escape AND somehow no wind elemental! I even saw the monkey (oh no...) The combat is pretty cool but there is an exploit - counter 2 elements from enemy with themselves and damage last one. You will be doing 1 damage, but you wont need to think at all. And its not much slower than trying to go for 3 damage in one hit since you need to find 2 enemy elements in a row and its not always possible. 1 damage is always possible, but with that technique (don't think, match) you may match your only offensive options against last element, in this case  just match last one to counter completely and receive no damage at all. I think the fix for the exploit would be to make some elements super - EG you CANNOT counter fire elemental's fire (only fight it, so no canceling, its either +1, -1 or 0, and if you try to counter its favorable for fire elemental). That way the strategy will still be viable, but It wont be overpowered, as you always have to check that you can counter an enemy and if not, you have to go traditional route.