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A jam submission

ClickCraftView game page

A Click-Time Strategy game, like a real-time strategy game but with clicking
Submitted by Landon — 40 minutes, 41 seconds before the deadline
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ClickCraft's itch.io page

Results

CriteriaRankScore*Raw Score
Use of prerequisite#83.2863.286
Art & Audio#153.2143.214
Overall#153.1003.100
Presentation#182.9642.964
Gameplay & Enjoyment#223.0003.000
Use of theme#233.0363.036

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Ziva

No

Wasn't made with Ziva

GameMaker

Yes

Was made with GameMaker

Easel

No

Wasn't made with Easel

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Comments

Submitted(+1)

cool game! unfortunately i tried to play the web build and it crashed after a minute :( but what i played was pretty fun!

Developer

Thank you! Yeah, I really struggled with the HTML5 export in GameMaker so there are some bugs in there. Usually a refresh fixes it.

Thanks for playing regardless!

Submitted(+1)

Oo seems like one of my games :)

Submitted(+1)

Really funny game! Like it a lot!
I accidentally unlocked the right click power ;)

Developer

Thank you!

Submitted(+1)

Fun game. This reminds me of the games I used to play in the flash era.

Developer

Thank you!

Submitted(+1)

nice game damm!!! cool

Developer

Thank you!

Submitted

I like the concept a lot!

Developer

Thank you!

Submitted(+1)

Very cozy game!

Developer

Thank you!

Submitted(+1)

Good game Tying the tick rate to your clicks makes the gameplay challenging and far more fun than standard spammy clickers. The UI is solid, and the music and SFX are great highlights. While there are a few minor bugs (like a black screen glitch) and the island theme could be integrated more deeply, it’s a fantastic, well-made game with a lot of potential.

Developer

Thank you so much!

Submitted(+1)

Really good game! Cool tutorial. The music seems loud to me. 

I accidentally right-clicked and I have obtained power that my father never dreamed of (and 200 units of all resources). 

Very good!

Developer(+1)

You have truly been blessed by the ClickCraft gods, that only happens once in a millennia. Just kidding, that's a dev cheat I forgot to remove haha thank you for playing! 

Submitted(+1)

I really liked the music and was impressed there was a tutorial + the breadth of the UI. It was fun and very challenging, forced me to restart once the skeletons appeared because I wasn't prepared. I realized it's not just a spammy clicker game, but the tick rate is based off my clicks. That is a very clever alteration to a clicker game.

Developer

Thank you so much!

Submitted(+1)

A very nicely put together game! It kept me engaged longer than I thought, and I got up to Town Hall 2. I died once, and it was fun to figure out how to play.
Art and music is fine, but I like your usage of SFX the most. 
I played for about 10 minutes, but I felt like I got the gist. I would suggest some more fun surprises, but maybe I just missed them! (Some surprises sooner could be cool.)
Lastly, someone else mentioned island theming - I think it's fine enough, but extra points would be given for more island-themed monsters and structures. (But, I also liked the idea of it being a castle and an island town/village! So I'm torn on this!)

Very solid, well done.

Developer(+1)

Thank you so much!

Submitted(+1)

nice game loved to play 

Developer

Thank you!

(+1)

I really enjoyed this one, especially the music. My only critique is that the fact that it's an island wasn't really too integral to the gameplay or premise. Otherwise, it was great.

Developer

Thank you! Yeah I kinda felt that way too, originally, there was going to be multiple islands but I couldn't really get to it

Submitted (1 edit) (+1)

I love the game.
Though I found myself stuck in dark screen (this happened during the scene transition). Well, it`s fixed after I refresh the game, so not big issue. Also, the enemies occasionally spawn outside the island
Would love for more content for this game

Developer

Thank you! Yeah that black screen bug kept happening to me as well and I couldn't figure it out. The HTML5 build on Game Maker was giving me a lot of trouble