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RubyTheCreator

16
Posts
2
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A member registered Apr 07, 2025 · View creator page →

Creator of

Recent community posts

This one is my favorite
The game is very well made. The Art is awesome.

There`s a few issue.
1. I`m not sure its intentional, the password for the console, it`s not matching, but somehow, I did get through the first time, probably memories issue, then after re-playing I just realized the title, and the password are not match. 
The 2nd digit and 3rd are switched.
2. A skip button would be great, yes, the atmosphere, everything is really enjoyable, but after replaying a few time, definitely need a skip button. I know you want the player to enjoy the overall vibes, but should enable a skip after at least fiishing the game one time
3. Few hallway feels empty, well there`s a few "empty spaces" leaving empty, probably because of the game jam duration. But making this under 48 hours is really awesome.

Most people really don`t mention about the story. But it`s really-really well written.
And the ending 3, it`s really good writing. 

This one is masterpiece.

The Spell Casting System is Brilliant Concept.

I struggle a bit understanding the UI, and the Battle Mechanic, but after a bit, it` actually easy to understand. I would love to see this game grow

Really enjoyed the concept and the art style.

The concept and art are really strong, but the game feels a bit too ambitious for a 48-hour jam.
A smaller, more polished experience would help the gameplay shine.
Combat could feel more responsive, movement would benefit from diagonal controls and better input handling, and the early-game difficulty could be toned down a little so players have more time to explore before the first night.

For a 48-hour game jam, this is pretty solid

Thank you for the feedback

Thank you for the feedback

Thank you, really appreciate it.

(1 edit)

I love the game.
Though I found myself stuck in dark screen (this happened during the scene transition). Well, it`s fixed after I refresh the game, so not big issue. Also, the enemies occasionally spawn outside the island
Would love for more content for this game

Really love the UI, for the Game Concept is Awesome.

1. Need a little bit improvement on the "Main Island art", I`ll be honest.
2. I found the interaction kind of weird (I need to click with mouse on the water, which I found out pretty late)

But other than that, this is GOOD.

LOVE THE GAME!

I find the game and the visual funny. Love it.
Could add a little bit more content, but overall good games.

It`s fun game in general, though its need to be more polished.
I also didn`t find the theme really match the theme beside the coconut.
But the concept itself is okay.

(1 edit)

Can`t play the game, I`m skill issue. Great game though, love the visual!

Love the concept, and gameplay.

But I find the progression kind of weird, especially the thrusters. Besides that, cool games!

I found the tutorial not really helpful. Took me 2-3 tries to really understand the game.
The crafting system also a little bit weird (the way to drag card).

In General, the gameplay itself is fun after figuring the game. Also love the art.

Thank you

I actually can`t play the game

An embedded page at html-classic.itch.zone says 
abort(" both async and sync fetching of the wasm failed") at Error at abort (<a href="<a href=" https:="" html-classic.itch.zone="" html="" "="">https://html-classic.itch.zone/html/</a>18310492/Build/" class="redactor-linkify-object">https://html-classic.itch.zone/html/18310492/Build/ Webgl.frameworkjs.gz:2:1626) at instantiateArrayBuffer (https://html-classic.itch.zone/html/ 18310492/Build/Webgl.framework.js.gz:2:11956) at async createWasm (https://html-classic.itch.zone/htm1/18310492/ Build/Webgl.frameworktis.gr2:12959) at async https://html-classic.itch.zone/htm1/18310492/Build/ Webgl.frameworkjs.gz:2:329590 

I actually very interested to try the game, from the visual wise it looks great.