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A jam submission

Tourassic ParkView game page

A schedule management game. Manage the schedule of tours and feeding events to satisfy visitor's desires.
Submitted by AnEmortalKid (@AnEmortalKid) — 1 hour, 13 minutes before the deadline
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Tourassic Park's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment (How much did you enjoy the game?)#14.4294.429
Cohesive UI (Does it feel like a cohesive idea?)#24.8574.857
Concept (How interesting/unique was it?)#34.5714.571
Presentation (How well was it executed?)#53.5713.571
Use of Limitation (How well did it pick up on the theme?)#63.7143.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

HostSubmitted

This is a ridiculous amount of UI and I feel like being bribed by seeing a gantt chart in there. I am a major enjoyer of gantt charts. Super cool concept, really enjoyed this one! Took a few moments until I noticed how the parts are meant to stick together. With a couple more rounds of polish, this could turn out to be a really cool game!

Submitted(+1)

Cool idea, can definitely see potential to expand this one. Having branching paths for the trains/cars would be fun.

Submitted (1 edit) (+1)

Content content content! I didn't pay for it but I feel like I got my money's worth, there's a full game lurking in here already.

I liked being in the schedule view the most so it was disappointing that the majority of the clicking around and gameplay didn't happen there! In a finalised version it'd be great to be able to drag around the schedule blocks to fine tune timing. The day replay system is really cool too, it was just too bad that there wasn't a way to go back and immediately adjust the schedule after seeing the results. A few other QoL things like that kept me from smoothly enjoying it fully but all the systems are in place and it feels like there's only going better from here

Submitted(+1)

Very impressive amount of content. Great idea and for the most part very well done. I could definitely see this becoming a full game where you schedule feeding times and tours to happen daily rather than just for 1 scenario. Visually it was somewhat lacking but considering how big the scope is I'm amazed you got the game finished in the time. Would love to see this developed further with more of a focus on visual polish. I can imagine a camera mode where you get to see the tour in first person. With enough polish this could be like pokemon snap meets theme park world.

Submitted

I was a little confused at first then I got into the scheduling. It's relaxing and fun.   

Submitted(+1)

So ... so so so ... this was more than I expected! 
First of: very well done! I like the Idea alot! 
Second: The Visuals are the worst about this, maybe with some more cohesive Assets this would look way better and this game could use alot of Particles Systems: Like a + If the car satisfyes at a stop, or a - when they missed something. Maybe a Heart when the Dino gets food. Some exhaust fumes from the car, way more plants around the park I like the Gamemechanik for scheduling alot! It was very well done, easy to understand and was very cool to see in action. Only thing I would like to be added is a "retry" button -> maybe I missed it, but when I got something wrong I had to restart the Level. 
I would love to show you some free assets that would fit your game absolutly! 
Thanks for the great entry!