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A jam submission

Zero ToleranceView game page

Submitted by Vicot — 1 hour, 20 minutes before the deadline
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Zero Tolerance's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Limitation (How well did it pick up on the theme?)#14.5714.571
Enjoyment (How much did you enjoy the game?)#53.5713.571
Cohesive UI (Does it feel like a cohesive idea?)#63.2863.286
Concept (How interesting/unique was it?)#63.8573.857
Presentation (How well was it executed?)#83.4293.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Quite fun for a rough prototype. I think this would make a good mobile game.

HostSubmitted

I am not the target demographic for spatial puzzles xD Took me a long time, but I'm actually quite proud of myself that I reached the end of level 3! If you were to reorder it, level 2 felt like the easiest of all three, the first one was a rough roadblock :D A bit more juice might be nice and maybe a different angle for the light, as it was majorly glare-y. The grid also felt like it didn't quite line up, but that might have just been due to the perspective. All in all, I enjoyed this one =) (but I was happy there were only three levels to bash my brain against :D) 

Submitted

Gosh it took me so long to figure out I can rotate, I had an empty hole just the perfect size.

It wasn’t until I read the rule that the game became harder cause I couldn’t just place every piece in its original position and try them all in one combination xD

Submitted

Spatial puzzles are already a favourite so I was excited for this one. I might've spent the most time so far on your game, puzzling out the levels and would've spent much longer if there were even more! Especially levels that have irregular shapes to fill like tangrams would be fun.

The perfect fit at the end has a high potential for satisfaction with a little more visual flair on the placements and some of that audio ssszzzshhhh(quiet click). I like that you went bold and industrial with the materials even if there wasn't time for fine tuning the glare, and think that some 2-3x chunkier shapes would fit even more with this design.

Submitted

Fits the theme well and I enjoy these types of puzzles. Well scoped for the time limit but I do wish there had been some sound effects to really push the satisfying zero tolerance aspect. Appreciate the option to turn the glarey light off

Submitted(+2)

I really like this more levels please :) I didn't know you could rotate at first and was like this is not possible then I got it .....very fun.

Submitted

A puzzle game... something I would have expected to be more often made in the GameJam! 
The Enjoyment was kept low on my side, because I don t like doing those games alot but it is very well made and the "zero tolerance" in the form and gaps and the light at the end is very polished! 
Great work!