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(+1)

idea is cool, but has a problem which i dont know how to solve, the problem that its really really tiring and hard to plan how the bullet is going to fly. Also limiting the player placement to the grid is awful, cant really see why you did this. Couldnt register what happened when i shot my bullet, slowing it down like 3 times would be cool. Typewriter annoys me, its slow and i cant really read while its typing. The buttons stop highlighting when hovered, feels really really off, should be other way around , dialogues are a bit buggy, lacks volume controls

Yep all valid feedback. You can click anywhere to let the dialogue skip to the end. But I should have made that more obvious. And yeah I haven't implemented volume controls. Hmm placing objects outside the grid or in between the tiles could work, I didn't think of it. Thanks for the feedback!