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0x6's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| POLISH: What is the overall quality of the game? | #4 | 4.409 | 4.409 |
| FUN: Is the game enjoyable to play? | #7 | 4.000 | 4.000 |
| THEME: How well the theme is used? | #9 | 4.318 | 4.318 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very cool concept, but I wasn't really sure what the different colored tiles mean and why soem of them kill my units. I played for a bit and got to wave 4, it was fun! Good game!
Interesting project. Great game!
Interesting idea, and the terrain looks cool. I feel that if you add some background music, it would feel more amazing for longer play.
Thank you. Yes, I didn’t find good music in the end, sounds in general, and was just falling back on some stands I had on my drive ^^’ The usual GameJam problems :) But for a future version.
Looks very cool, but I was not sure why my crew died, I thought I upgraded them enough.
I loved the overall look, the graphics and gamefeel. Controls are a bit funky (it takes a couple minutes to getting used to stopping and moving the units) but it is so cool!
I really, really like the look of this game. But apparently I’m just too clumsy or daft for it. I just can’t seem to get past Wave 2 🤪
This is so cool! At first I was expecting it to be like Darwinia, but it's got a unique thing going on that's really interesting.
Thanks very much. Darwinia was definitely a core inspiration for quite some time and this GameJam just gave me the opportunity to try something :)
This was fun!
love the idea!
This is was fun and the terrain is looks amazing. I need to learn how to make terrain like that.
Thanks a lot anaander ^^. Look for perlinNoise and similar noise-algos, and the rest is basically tilemapping. I use an Ascii actually with perlinNoise randomness. And the “rest” is building the wireframe.