Sounds baroque enough, felt quite short. I assume it makes it very comfortable for game developers to use, which is a great consideration, but seeing "baroque-inspired" (and a 240mb file) I expected a collection of 10-minute fugues (before I noticed that there are also the WAVs). There is another comment here suggesting a greater variety of instruments, but I personally saw it as an intentional move (am I correct?) to make transitions between pieces in a game more flexible (although it does make it feel like this collection is location(or character)-specific in the context of a game because of the quite specific style and theme combination). The somewhat less known (for now) brother of Johann Bach, John Math.
Play Game Music Pack
Strange Adventure - Free Music Pack's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Correlation to the Theme | #23 | 3.268 | 3.444 |
| Consistency of Album Quality | #24 | 3.479 | 3.667 |
| Audio Production Quality | #26 | 3.057 | 3.222 |
| Overall | #28 | 3.162 | 3.333 |
| Overall Submission Enjoyment | #28 | 3.057 | 3.222 |
| Music Composition Quality | #31 | 2.951 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Use of Bonus Challenges
Challenge Six
I attempted the sixth challenge
URL to Streaming Service
https://soundcloud.com/johnv-math/sets/scifyadventure
Submission Description
I wanted some synths to sounds like a spaceship travelling. My goal was to make up a sci-fy ambient, that had a bit of magic on it. Actually I haven't noticed the challenges and this is my first time joining a Music Jam! But one of my tracks actually fits in the requirements.


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