I like the concept a lot, didn't really understand when placing tiles gives you a bomb, might just be a skill issue lol. Also inputs are a little off, with my games it usually happens when I resize the window, but your case may be different. I think adding some sort of tutorial and music would help a lot to improve the experience. :)
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HexJam's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| FUN: Is the game enjoyable to play? | #81 | 2.704 | 3.000 |
| THEME: How well the theme is used? | #82 | 3.259 | 3.615 |
| POLISH: What is the overall quality of the game? | #115 | 2.357 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/zdravce988/HexJam
Comments
Hey, here is the final version of the game, we created a mobile game: https://play.google.com/store/apps/details?id=com.hexora.game. We would appreciate your feedback
I ran into "Exception thrown, see JavaScript console" :( but fun idea/concept! The tile input is a bit off though
Hey, here is the final version of the game, we created a mobile game: https://play.google.com/store/apps/details?id=com.hexora.game. We would appreciate your feedback
Screen position and mouse input are off by a tile, it's probably a web export problem so no big deal. Also touch does work (that's because raylib treats touch like mouse by default, you don't have to use GetTouchPosition and other functions unless you need to support multitouch and/or gestures. )
Hey, here is the final version of the game, we created a mobile game: https://play.google.com/store/apps/details?id=com.hexora.game. We would appreciate your feedback
Is this a dorfromantik-like? I found it pleasant, but it could have really used some background music and sound effects. Here's my final board:
Hey, here is the final version of the game, we created a mobile game: https://play.google.com/store/apps/details?id=com.hexora.game. We would appreciate your feedback

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