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INFECT EARTH's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #41 | 2.679 | 2.679 |
| Audio | #43 | 2.393 | 2.393 |
| Overall | #50 | 2.598 | 2.598 |
| Theme | #52 | 2.964 | 2.964 |
| Сreativity | #73 | 2.357 | 2.357 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Controls
Space bar on the keyboard OR Button in the game
AI / Assets Used
Claude Code
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Comments
I love plague inc series, its clearly inspired by that. Although its pretty cleverly reduced to a single tap game, it still feels pretty forced to be a single input game
i´m a big fan of Plague Inc and also of maps and geography to, but my original idea was a game of destruction, an UFO destroying country by country smashing the button and counting how many countries you can destroy in a specific range of time, but that first version make me boring, then i remember plague inc dynamic and create something like that but with the constraint of "one-button" and more quick action, defently inspiration is there, in my future complete version i´m added a "joystic style" function for control the ship as well, no aleatory movements.... Thanks for your comment.
I really don’t get how this game works. It seems like it’s all just based on waiting for your ship to get to Northern Africa to start, and then just spamming the button. I twice got 100%, but didn’t win. I think the issue was I didn’t reach Hawaii, but I feel like that isn’t even possible because once I conquered Alaska all the airplanes disappear in the Americas.
Thanks for your feedback, and yes, that's actually a valid improvement... something like showing a "YOU WIN" screen, originally it was designed to reward how far you get rather than just win or lose, but it's a valid observation, thanks a lot. Regarding the gameplay: since the concept is one-button, the ship moves around the world map on its own, and you wait until you decide to inject "Patient Zero" then start smashing the button. 1 tap = 1 carrier sent from wherever the ship currently is. Hold = sends several at once to everything nearby. You can also just wait for the ship to drift toward the frontier of your infection before acting. Hopefully this helps explain how it works!
The visuals are awesome and the effects are very satisfying! But I didn't understand exactly what my actions were doing so I just ended up going for the biggest circle every time hehe
Jajajaj thanks for comments, rules are--> 1 tap sends one carrier from wherever your ship currently is, and holding triggers a bigger move, better experience in biggers screen.
I really enjoyed the game. Great job!
Really appreciate your support!! Thanks...
fun but entirely made with Claude code
Thanks for the support :D. Regarding the AI aspect, I made it very clear in the game launch devlog, Enjuy and be Fun! ...
https://javiercast.itch.io/infect-earth/devlog/1580986/my-first-game-for-a-jam
super fun to button mash on this oneeee hehehe
Happy to know that some are enjoy this... thanks for the support
This game is so cool and satisfying. Great game can't wait to rate it!
Thanks for your support, made with passion and fun 😁