I honestly don’t know how much more I could do with this if I had more than two hours. Yes, I could have a title screen and maybe record best times, different sprites for the grannies, and maybe even difficulty levels. And you know what, I might even do that later down the road. But given I had so little time, I needed something that was simple enough I could pull it off, and I think the gameplay here is pretty much as good as it’s going to get, at least for this concept. Anyways, so glad you liked it.
The Great Foohachi
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That’s sort of the beauty of designing something in 2 hours, it’s gotta be simple. It also helps that the last game I made and am still working on is also a one-button game, so I have a some experience making games like this. Limiting yourself to a single button actually allows you to be more creative than if you’re working with an entire controller, not to mention it makes the game more accessible to people with disabilities.
Thanks for the offer, but this game is complete and I won’t be adding any more music to it. I may make a sequel in the future, but in order to get the timing right, I have pretty strict requirements on what music can go into it (bpm, length, modifiers…), it’s not just as simple as composing a song and adding it into the game. While these of course are all songs that I like, I can’t even count how many songs I wanted to include in this game but had to cut out simply because they don’t work with the programming.
It’s all good. Having only 2 hours basically is the reason why I made this game. I probably would have made something completely different if I had more time. Of course, I would have loved to make a game with more to it that I could later fully develop, but I still learned a fair bit from making this game that I will definitely be putting to use in future games. In fact, I may even incorporate a version of this into my Help! game I’m currently working on as it fits within my constraints of it being a one-button game and would be a new game play dynamic.
So glad you liked it. I really wanted to show off the versatility of using a single button and wish I had more time to make more levels as I still have plenty of ideas for single button mini-games.
The Ode to Joy level was a lot of fun making and I still need to work on it a lot to get it truly up to my standards. I’ve made rhythm games before for Game Boy (Game Boy Hero 1 and 2) but the one button requirement meant I needed a completely different engine for this game.
Thanks for sharing how to play it on a Mac as I don’t have access to one.
Unfortunately this isn’t one button because you also have a directional input. You could solve this by holding the button and having that activate an arrow that circles around the box, then release when the arrow is facing the direction you want to go.
I also think the game would benefit from ramping up the difficulty after the initial round teaches you the mechanics. It would also be great if the patterns were actually pixel art.
You need some sort of cue as to how many attacks there will be. The first enemy is just one. The second alternates between 1 & 3 but I simply had to figure that out after losing a few times. The third enemy I gave up on as I didn’t want to spend time learning the pattern.
Also, I couldn’t quite figure out how holding the button at the end works.
My plan is for testing purposes only is to add a ruler to the background so I can measure exact pixels. Then change the visual feedback icon so it updates when the button can be pressed instead of when it is pressed. I can then take a video of me playing the game like this, still pressing A (doing so adds about 10 pixels of lag from start to finish). Then I can go thru that video and see where exactly I need to place the notes.
I also plan to have the camera only move 4 bars at a time (currently it just runs to the end of the song). Every 4th bar ends in a half note, so I’ll have time to then have the camera jump to a new position and start moving again so that the next 4 bars have better accuracy in case you messed up on the previous 4 bars. This should help a lot with the third section where you have the sets of eighth notes as they create a ton of lag.
Of course I should note that all of this will only work properly on either an actual Game Boy or an FPGA device like the Analogue Pocket. Emulators simply can’t match the lag of original hardware, and everyone of them is different.
Thanks for the feedback. The last thing I did was add the countdowns on the first two levels so that you aren’t just launching out the gate, and I need to add this to the other levels still. But I agree that there is a learning curve to the game. But once you know what to expect, replays do become easier. Ode to Joy is also a work in progress as I need to account for lag on a Game Boy. I actually just came up with a plan for tackling this problem last night right before I went to sleep.
I really don’t get how this game works. It seems like it’s all just based on waiting for your ship to get to Northern Africa to start, and then just spamming the button. I twice got 100%, but didn’t win. I think the issue was I didn’t reach Hawaii, but I feel like that isn’t even possible because once I conquered Alaska all the airplanes disappear in the Americas.
It’s a fun little game, but as others have said, it breaks the rules for the jam. I’m not saying that you should redesign it to comply, but if you wanted to do so it wouldn’t be hard, just choose a single direction and angle to travel in as a missile and problem solved. Although you would need to rework the level design to make it work with those dynamics.
Yeah, I’m never able to get GB Studio games to play on a computer browser. However, if you play it on your phone it will actually give you a Game Boy controller beneath the screen so that it looks and almost feels like an actual Game Boy.
To play on a computer you would have to download the .gb rom and play in an emulator.
So I just started working on a game for another totally unrelated jam and by pure coincidence just decided to make it so it only uses one button. So obviously I want to join here but I’d also like to finish the game after this jam and submit it to the other jam. Just making sure that is alright.
And it’s a rather ambitious game I’m working on so no way I can finish before the end of this jam. The other jam is allowing me two months.















