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The Great Foohachi

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A member registered Jul 23, 2025 · View creator page →

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I honestly don’t know how much more I could do with this if I had more than two hours. Yes, I could have a title screen and maybe record best times, different sprites for the grannies, and maybe even difficulty levels. And you know what, I might even do that later down the road. But given I had so little time, I needed something that was simple enough I could pull it off, and I think the gameplay here is pretty much as good as it’s going to get, at least for this concept. Anyways, so glad you liked it. 

Careful how you treat her at bridge, because I’d hate to see what she does to you at mahjong!

But yes, simple and stupid is indeed a great combination. I suggest you check out my Beatles Help game. It isn’t done yet, but it’s also a collection of one-button mini-games that I think you’ll enjoy. 

That’s sort of the beauty of designing something in 2 hours, it’s gotta be simple. It also helps that the last game I made and am still working on is also a one-button game, so I have a some experience making games like this. Limiting yourself to a single button actually allows you to be more creative than if you’re working with an entire controller, not to mention it makes the game more accessible to people with disabilities. 

Sorry, I design my games for Game Boy and never played them on a computer. But I think it’s the Z button that you need to press. I’m glad you like d the game however. Honestly, I don’t know what more I could have added to it if I had more than two hours. 

That would have required a third hour of work! But honestly, it’s not a terrible idea for a future game that I make as a joke. 

Thanks, I’m glad you liked it. 

Did you run out the door with $5 hoping to get some ice cream?

Thanks. With more than 2 hours I probably would have made something completely different. However, I will be using aspects of this game in other games in the future and expanding on them, so that more fun is coming!

Thanks for the offer, but this game is complete and I won’t be adding any more music to it. I may make a sequel in the future, but in order to get the timing right, I have pretty strict requirements on what music can go into it (bpm, length, modifiers…), it’s not just as simple as composing a song and adding it into the game. While these of course are all songs that I like, I can’t even count how many songs I wanted to include in this game but had to cut out simply because they don’t work with the programming. 

I believe that on a keyboard A is the Z button. This is a DMG game and is playable on a Game Boy or modern handheld device that plays Game Boy games if you have a flash cart, thus the colors are the only colors available on a DMG. 

It’s all good. Having only 2 hours basically is the reason why I made this game. I probably would have made something completely different if I had more time. Of course, I would have loved to make a game with more to it that I could later fully develop, but I still learned a fair bit from making this game that I will definitely be putting to use in future games. In fact, I may even incorporate a version of this into my Help! game I’m currently working on as it fits within my constraints of it being a one-button game and would be a new game play dynamic. 

Sorry, I believe that on a keyboard A is the Z button. This game is a game made for the original DMG, thus the colors used are the colors on the DMG. 

You won by a chin whisker!

Thanks. Honestly, I’m not even sure I could have made it any better if I spent more than 2 hours on it. Although after making it I sort of regretted using the ice cream truck song, Camptown Races probably would have been more appropriate. 

Thanks!  And despite being so simple, it taught me a lot about how to make a slider go back and forth which I will be using in a future game.

Glad you like it. I’m still working on it and completed another level yesterday. I should have a new version out by the end of the month. 

You’re very welcome! I’m glad you like it. 

Thanks! I’m so glad you like it, and you can expect to find a lot more mini-games with unique dynamics in the not so distant future. 

So glad you liked it. I really wanted to show off the versatility of using a single button and wish I had more time to make more levels as I still have plenty of ideas for single button mini-games. 

The Ode to Joy level was a lot of fun making and I still need to work on it a lot to get it truly up to my standards. I’ve made rhythm games before for Game Boy (Game Boy Hero 1 and 2) but the one button requirement meant I needed a completely different engine for this game. 

Thanks for sharing how to play it on a Mac as I don’t have access to one. 

I made the mistake of playing this on my phone and had no clue what was going on. Then I started noticing the details and the game started making sense. Definitely needs to be played on a larger screen, but once I figured out what I was doing it was pretty fun. 

Unfortunately this isn’t one button because you also have a directional input. You could solve this by holding the button and having that activate an arrow that circles around the box, then release when the arrow is facing the direction you want to go. 

I also think the game would benefit from ramping up the difficulty after the initial round teaches you the mechanics. It would also be great if the patterns were actually pixel art. 

You need some sort of cue as to how many attacks there will be. The first enemy is just one. The second alternates between 1 & 3 but I simply had to figure that out after losing a few times. The third enemy I gave up on as I didn’t want to spend time learning the pattern. 

Also, I couldn’t quite figure out how holding the button at the end works. 

My plan is for testing purposes only is to add a ruler to the background so I can measure exact pixels. Then change the visual feedback icon so it updates when the button can be pressed instead of when it is pressed. I can then take a video of me playing the game like this, still pressing A (doing so adds about 10 pixels of lag from start to finish). Then I can go thru that video and see where exactly I need to place the notes.

I also plan to have the camera only move 4 bars at a time (currently it just runs to the end of the song). Every 4th bar ends in a half note, so I’ll have time to then have the camera jump to a new position and start moving again so that the next 4 bars have better accuracy in case you messed up on the previous 4 bars. This should help a lot with the third section where you have the sets of eighth notes as they create a ton of lag. 

Of course I should note that all of this will only work properly on either an actual Game Boy or an FPGA device like the Analogue Pocket. Emulators simply can’t match the lag of original hardware, and everyone of them is different. 

Thanks for the feedback. The last thing I did was add the countdowns on the first two levels so that you aren’t just launching out the gate, and I need to add this to the other levels still. But I agree that there is a learning curve to the game. But once you know what to expect, replays do become easier. Ode to Joy is also a work in progress as I need to account for lag on a Game Boy. I actually just came up with a plan for tackling this problem last night right before I went to sleep. 

I really don’t get how this game works. It seems like it’s all just based on waiting for your ship to get to Northern Africa to start, and then just spamming the button. I twice got 100%, but didn’t win. I think the issue was I didn’t reach Hawaii, but I feel like that isn’t even possible because once I conquered Alaska all the airplanes disappear in the Americas. 

Very calm and relaxing game, right down to the music. I do kind of wish that there was some sort of timer so that there is more to the game than just completing it. Doesn’t need to be something that kills you when you run out of time, but more just a way of measuring your best times. 

It takes a while to get a hang of it, especially since when double clicking you move in the direction of the arrow on the second click instead of the first. I really liked your music and sound effects, seemed pretty appropriate. 

This is a pretty difficult game, especially with those narrow ramps you have to climb and that sheep constantly ramming you. I feel like opening up the level so you have more room to move around would be very beneficial. But cute game nonetheless, especially with the baaing. 

It’s a fun little game, but as others have said, it breaks the rules for the jam. I’m not saying that you should redesign it to comply, but if you wanted to do so it wouldn’t be hard, just choose a single direction and angle to travel in as a missile and problem solved. Although you would need to rework the level design to make it work with those dynamics. 

I think you’ve done a wonderful job recreating Asteroids but putting your own unique spin (pun intended) on it. I think I actually prefer this over Asteroids as the controls are just simpler, and I’m also not losing a quarter playing it!

That makes sense, I also need to use Z when testing in the GB Studio emulator. I’ll add that to the jam description. Thanks!

Thanks, I’m glad you liked it. Another Girl does take a while, but it is an appropriate amount of time for finding all 10 girls. Also, once you find the 10th, the level ends automatically. 

Yeah, I’m never able to get GB Studio games to play on a computer browser. However, if you play it on your phone it will actually give you a Game Boy controller beneath the screen so that it looks and almost feels like an actual Game Boy. 

To play on a computer you would have to download the .gb rom and play in an emulator. 

For those of you who want to see the music videos, or if there is a particular level you want to play again, simply enter BEAT in morse code on the title screen.

_... . ._ _

So I’ve already started working on my game, but rather than base it on one song (well it kind of is), I’m basing it on an entire album. I hope that’s alright. 

So I just started working on a game for another totally unrelated jam and by pure coincidence just decided to make it so it only uses one button. So obviously I want to join here but I’d also like to finish the game after this jam and submit it to the other jam. Just making sure that is alright. 

And it’s a rather ambitious game I’m working on so no way I can finish before the end of this jam. The other jam is allowing me two months. 

This was a ton of fun and got me to go out and do something that I wouldn’t normally do with my camera. Looking forward to doing it again next year! Thanks for organizing it!

Thanks so much. Of course I was very selective in the pictures I shared, the details weren’t nearly as clear in many of them. 

Of course I'll post the original picture from the Game Boy Camera (although I still need to learn how to do that), but can I also post a scan of the picture printed with the Game Boy Printer just for fun?

Thanks for sharing it, I really appreciate it. I’d love to add ratings, but how do you do that?