feels like a complete package here. good job.
Play game
Hexagravity's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| FUN: Is the game enjoyable to play? | #6 | 4.056 | 4.056 |
| POLISH: What is the overall quality of the game? | #20 | 4.139 | 4.139 |
| THEME: How well the theme is used? | #27 | 3.944 | 3.944 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/Biped-Potato/hexagravity
Team members
Me
Comments
this is one of the best but my fried brain couldn't win after the 3rd level :(
I found this specific game incredibly clever; I loved it, and im amazed by the level of technical skill it must require. I hope u don't mind if i download the repository to help me learn new mechanics and start understanding how to make games as wonderful as yours
Hi, really appreciate that you enjoyed the gagme. I'm fine with you looking through the repository but just keep in mind that some of the code in that repository might not be the greatest to learn from considering I wrote a lot of it in a rush lol. Also the fact that this is my first time using raylib to make a game so I could be doing some unconventional things in the code...
Really clever idea! I saw the first screen and thought: "hah, a platformer with hex tiles, am I gonna bump up and down constantly on flat ground?" and was immediately pleased to see that was the case, and that it was a core mechanic of the game!
I didn't manage to beat the game, the puzzles were too tricky for me, and the control layout wasn't ergonomic. I kept forgetting which key was which and having to move my hand all the time distracted from trying to solve the puzzles.
Mind bending game! Pretty good but tough. It felt to weird to have the goal switch from getting from one side to another to merging with my character. Overall really nice though!







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