A truly unique and ambitious concept: managing the internal circulation of a massive bio‑mechanical leviathan, balancing the gyro, moving cargo, dissolving parasites… The idea is extremely creative and the pseudo‑scientific presentation is great.
However, there’s a major issue: far too many UI windows at once. Menus overlap, some panels extend off‑screen, and the player receives so much information at the same time that it becomes hard to understand what’s going on. The interface calibration makes it difficult to read, and you end up fighting the UI more than playing the game.
The concept is fantastic, but the UI needs to be simplified — fewer windows, clearer layout, and more readable essential information. Right now, it’s interesting but very hard to follow.