Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Cool game, I loved the idea! feedback:

1 - The game felt too hard(playing solo). I was right next to the object by hearing the cough sound, but I just kept shooting around and couldn't find it. It would be good if the object didn't fit (e.g., a slice of pizza on a table).

2 - It was a bit weird that the hider would cough after a shot, idk what exactly, but a different sound effect might be better.

3 - Adding shooting effects would've made the game much more satisfying and cooler

Also, I really liked the 2-player mode! Good work!

hi, thanks for playing and the feedback.

1. Multiple people have mentioned how hard it was for them to play it. I posted a video on the discord server if that helps. The prop for 1 player mode shouldn't be out of place, but in some cases it still happens. In 2 player mode there would be an additional prop somewhere, so after memorising the map, you would know almost immediately which one it is.

2. The SFX I used are kinda bad actually. I wanted to have some kind of noises that are human like because the idea was that another player is morphing and hiding. I had to choose based on the length of the noises (laughter, coughing, sneezing). The linger the audio plays, the easier it is to identify the direction/position.

3. You mean muzzle flash, bullets/shells and a trail?

The local 2 player mode should be the main mode, but I still have to make a playable 1 player mode.

(+1)

Yeah, I meant muzzle flash, a bullet trail or an effect on wherever the raycast hits, and also possibly basic weapon animations(bobbing up and down while running and recoil).