The concept is really cool: flying monsters constantly hunting you, watching you, learning your habits… it creates a strong sense of tension. You can feel there’s a real idea behind the gameplay, and I truly hope you’ll expand on what you intended to build.
Right now there are a few issues, which is totally normal at this stage of development, but the foundation is solid. The district‑to‑district progression, the monsters getting smarter after each escape, and the “they never sleep” atmosphere make the game stand out.
Great idea — looking forward to seeing where it goes.