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(+1)

I think there's a really nice basis for this to be fleshed out a bit into something that could be really fun.  As it stands, it was satisfying to watch the chain go (although the sounds get loud when you hit a chain with 200+ enemies), and even though the game didn't enforce it, I had fun reacting to the randomness of the attack by changing my movement pattern to try to avoid the enemies.  I think this is a really cool starting point and I could see it being expanded into kind of a vampire-survivors-like, but where the focus is on reacting to the paths cleared out by your chain to move around and avoid enemies.  Anyway, that's just the thought I had here.  Even as-is, I enjoyed playing with this and I had a good time watching the shapes that came out of the chain and seeing the enemies get deleted.

Nice work!