Very good game jam submission. With some more complexity and consequences and obstacles this could be great.
Well done!
| Criteria | Rank | Score* | Raw Score |
| Overall | #12 | 3.331 | 3.758 |
| Wild Card Award | #12 | 3.143 | 3.545 |
| Best Gameplay | #13 | 3.465 | 3.909 |
| Best Theme | #17 | 3.384 | 3.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What Synty asset packs were used in this submission?
ANIMATION - Base Locomotion
POLYGON - Icons Pack
POLYGON - Icons Pack
POLYGON - Office Pack
POLYGON - Particle FX Pack
POLYGON - Spy Kit
POLYGON - Town Pack
Very good game jam submission. With some more complexity and consequences and obstacles this could be great.
Well done!
When I saw your game I thought "Some one had the same idea as me!" But yours would be what happens after the heist/mission is done, very cool. Like how polished the game looks and gameplay! Good work!
Thank you so much for the video! From what I can tell it looks really solid. UI is well put together throughout the whole game. My personal favorite option to get rid of evidence was "Press buttons randomly" haha. Good theme integration, well done!
Thank you for your feedback. It's unfortunate that I missed out on a web build, so I'm very pleased that the video worked as a viable alternative for you. I'll have to experiment with uploading a web build once the jam is over. As a small secret, the "Press buttons randomly" option actually has a 0% chance of working, because when does it ever work? But don't tell anyone else that!
This was a really polished game. A fun spy theme will lots to do. The intro briefing, text, everything was in keeping with the spy theme and helped world build and create a real atmosphere. This could really grow into something very cool that I would certainly buy. There's so much to do and I can see how much work went into implementing these tasks and mechanics. A lot of fun. Thank you for the game.
One minor bug:
In the room opposite the server room, next to the lounge area (the room with a fan, shelves. The player can get trapped and unable to move. If stood next to the table and pressing 'E' the door opens and traps the player against the table. So, maybe slide the table a little to the left.
The manilla folder UI was incredibly satisfying to stamp and flip through. The game play was smooth with no real friction or frustration. Enjoyed playing it!
Great concept! Cleaning up the evidence instead of solving the crime was a really fun twist. The music is fantastic, and the game feels surprisingly polished. Quick Wipes aren't actually quick) Awesome job!
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